House rules - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Steel Panthers Series (https://www.theblitz.club/message_boards/forumdisplay.php?fid=14) +--- Thread: House rules (/showthread.php?tid=43360) Pages:
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House rules - Grumbler - 12-06-2007 I just started a game against a blitz newbie. He presented me with a list of oddball rules from someplace else on the 'net. I didn't really study them, since they looked familiar and I thought they were the same as the Blitz. So I set up and played as a normally do. It seems I didn't get much of anything right. I am a no rules guy, with the exception of the turn zero arty shoot. I don't do it to others when I am player 1, since player 2 cannot watch the replay. I don't care if someone does it to me , since It gives me a chance to counterbattery on turn 1. That more them makes up for the occasional hit on turn zero and not being able to count the tubes or get any of the data available from the arty replay. So anyway, I seem to remember a thread a year or so ago where the idea of house rules was bantered about. There was talk of making it official. If that was done, where can I find it? RE: House rules - Vesku - 12-06-2007 Are you referring to this? No, it's not link to youtube. https://www.theblitz.club/articles/strategy_articles.php?id=111 RE: House rules - Vesku - 12-06-2007 You could try this from Chris for a simplified rule (I'm going to use this for all my battles in future): Unit purchases: must be purchased in formations only (ie infantry companies, tank companies etc.) The exception to this is the final few points one always has left over. Support units may be purchased at the rate of 1 platoon per battalion for heavy weapons (HMGs, AT guns, AT missiles) as these are battalion assets. Medium weapons may be purchased at the rate of 1 section per company (medium MG, InfAT, shoulder launched SAM etc). These units are normally controlled by the company commander as part of his weapons det. Snipers: 1 per company Scouts: 1 platoon per battalion RE: House rules - Grumbler - 12-06-2007 Thanks, that is before my time, but I seem to remember a later thread, from late '05 or early '06. Or maybe late '06 and early '07 Or I might be having a senior moment. I always purchase an Infantry battalion as a base. Including the Weapons Company. Then I buy a reserve of either a Mech coy+tank plat. or a tank coy + mech platoon, depending on terrain and what I plan to do. This is for MBT, of course. I wouldn't have any idea of what to buy for WW2. I find a good balanced set of formations is usually better then a bunch of Uber thingies. I do tend to overload on the recon. An Infantry battalion. should have a scout platoon and I tend to buy a coy. I use them more as flankers then scouts. RE: House rules - Vesku - 12-06-2007 Can't remember that thread, maybe I'm having a senior moment :) RE: House rules - RedDevil - 12-06-2007 pretty funny a newbie has a list of rules to play by already :) on the bright side, I did see the Geritol truck coming down the block RE: House rules - Grumbler - 12-07-2007 Yep, ALthough he linked to the list so maybe it's something he ran across by google. I offered him my standard rookie offer, but he told me that he won his first battle and didn't need any traning an we should just play a regular game. My fins started quivering about then. I didn't exactly ask what his idea of a regular ( normal?) game was. I have a suspicion that it isn't the same as mine. I'll introduce him to a layered kill box and then offer him a draw. He seems nice enough and eager, so I won't take any chances of running off a new player. And if he actually is Hawks in drag then I'll take a little salt and pepper with my humble pie. What ever, it's more fun then going Xmas shopping. RE: House rules - Fubar - 12-07-2007 Do you mean this thread i made a while ago about house rules.... https://www.theblitz.club/message_boards/showthread.php?tid=38801 RE: House rules - Grumbler - 12-07-2007 Yep, that was the one I was trying to remember. I think.:chin: RE: House rules - Cross - 12-07-2007 Hi Grumbler, Love the sharks, and the reference to Hawks. Not that Hawks was a shark, :stir: well actually I never played him, but his reputation was enough for hardened Airborne troops to just pick up and run for the rear. Anyway, back to house rules. I think it's going to be tough to nail down house rules because people approach this game (these games) in so many different ways. I keep a word doc with all my prefs listed on it. Then before I start a battle I send a copy of them over to my opponent. Then there's no misunderstandings. Because I have a rubbish memory and like you I've been 'ambushed' a few times because I forgot to nail down some detail before the battle. I change it for each battle of course, and most are negotiable; but here it is: WinSPWW2 Ver. 2.5 Slot 3 Looking for ‘German’ opponent. I like being British. Points: 3500 Turns: 27 (At least 7 to 10 turns per week) I am in the USA (EST zone) Setting Aug 1944, France, Meeting Engagement Map: Custom map # 235 Dompaire, France 160x160 V Hexes customized to more realistic terrain/building objectives (subject to approval) Visibility: 35 (No dust trails, and you can see for almost 2 KM over open terrain) Reasonably realistic forces: No more than 1 sniper per Infantry Company purchased No more than 1 MMG or HMG platoon per Infantry Company purchased No more than 2 Anti-Tank guns per Company purchased No more than 2 Anti-Tank teams per Company purchased (unless co. came with more) Other Preferences All realism preferences ON (settings at 100%) Aircraft Availability: 3 Fast Artillery: OFF Max. 15% artillery (not including AT guns) Onboard arty only (unless otherwise agree) No spotter planes No ammo/ordinance trucks/canisters (unlimited rockets) No choosing allies or captured equipment without agreement No assigning artillery until your first move turn --- |