Terrain Cover Values - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Combat Mission (https://www.theblitz.club/message_boards/forumdisplay.php?fid=10) +---- Forum: CM Tactical Discussion (https://www.theblitz.club/message_boards/forumdisplay.php?fid=31) +---- Thread: Terrain Cover Values (/showthread.php?tid=44893) Pages:
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Terrain Cover Values - Chipmunk - 04-11-2008 The following is a list of the cover provided by terrain in CMBB and CMAK, from best to worst. I've referred to this list so many times that eventually I printed it out and keep it taped to the side of my monitor. On "Hide" or pinned behind Wall - 0% exposed Trench, even in the open - 9% Heavy Building - 10% Foxhole in Wood or Pines - 14% Wood or Pines - 15% Light Building - 20% Foxhole in Sc. Trees - 23% Rubble, any type - 25% Sc. Trees, Rough, Wall not on "Hide" - 30% Foxhole in Open, Brush, Wheat, etc - 44% Brush, Rocky, Cemetary - 50% Wheat, Hedge, Wood Fence - 60% Steppe, Marsh - 65% Pavement - 70% Open, Soft Ground, Wire in Sc. Trees - 75% Dirt Road - 90% Wire in Open, Bridge, Ford, Paved Road - 100% RE: Terrain Cover Values - Der Kuenstler - 04-12-2008 Peek Wrote:Pavement - 70% are you sure about the pavement? It's hard to believe that that would provide better cover than open ground... RE: Terrain Cover Values - RedDevil - 04-12-2008 My guess is those are some high curbs to hide behind :) RE: Terrain Cover Values - Colonel Talvela - 04-12-2008 This is the list I have. dont know if it is correct or not. also note that units engaged at exposure levels above 44% will try to crawl to better cover. Summer..............Exposure..Exposure.Exposure Terrain.............................in wire.... w/ foxhole Paved Road.......... 100% 98% N/A Bridge..................100% N/A N/A Ice......................98% N/A N/A Wall (on top)........ 95% N/A N/A Dirt Road 90%...... 98% 44% Hedge (on top)..... 75% N/A N/A Wood Fence (top). 75% N/A N/A Open Ground........ 75% 98% 44% Soft Ground......... 75% 98% 44% Steppe................65% 98% 43% Marsh..................65% N/A N/A Hedge (behind)..... 60% 60% 42% Wood Fnce behind. 60% 60% 42% Wheatfield........... 60% 98% 44% Brush..................53% 98% 44% Cemetery.............50% 98% 44% Rocky..................50% 98% 50% _______________________________________ Crater..................44% 44% N/A Scattered Trees.....33% 75% 24% Wall (behind).........30% 30% 30% Rough...................28% N/A N/A Rubble..................24% N/A N/A Light Building..........20% N/A N/A Woods..................18% 75% 15% Tall Pines ..............18% 75% 15% Factory.................16% N/A N/A Heavy Building........12% N/A N/A Trench...................9% N/A N/A Wall Hiding behind....0% 0% 0% *note looks a lot better in columns - sorry RE: Terrain Cover Values - Der Kuenstler - 04-12-2008 interesting - and your "N/A" stands for "not available"? or "not applicable"? RE: Terrain Cover Values - Chipmunk - 04-12-2008 Der Kuenstler Wrote:Peek Wrote:Pavement - 70% Yep, I ran a quick test to doublecheck: RE: Terrain Cover Values - Marshall666 - 04-12-2008 maybe you get"better" cover from curbstones or some vehicles standing there..... RE: Terrain Cover Values - Colonel Talvela - 04-12-2008 I wonder if cmbb is the same edit - I did a CMBB test and this is the result (no pictures) pavement - 100% railroad - 100% dirt road - 90% RE: Terrain Cover Values - Colonel Talvela - 04-12-2008 Der Kuenstler Wrote:interesting - and your "N/A" stands for "not available"? or "not applicable"? for me it means "you cant put wire/foxholes in buildings and some terrain" I dont know if that is "not available" or "not applicable" - LOL! RE: Terrain Cover Values - Der Kuenstler - 04-12-2008 OK Col. T - I get you - then it's "not applicable" - it doesn't apply in that situation. And Peek - it was "open ground" I was wondering about - since it contains grass and is not totally level. The list taped to my monitor (lol) says "open ground" is 75% exposure, dirt roads are 90%, and paved roads are 100%. I thought pavement and paved roads would be the same - maybe not? |