Main Event V: Owl vs. Der Kuenstler - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Combat Mission (https://www.theblitz.club/message_boards/forumdisplay.php?fid=10) +---- Forum: Main Event (https://www.theblitz.club/message_boards/forumdisplay.php?fid=160) +---- Thread: Main Event V: Owl vs. Der Kuenstler (/showthread.php?tid=52425) |
Main Event V: Owl vs. Der Kuenstler - Joonny - 08-07-2009 Ok this is going to be the official DAR thread for Main Event V. Waiting for force picks at the moment. Owl and Der Keunstelar will be fighting for control of a large town situated in a valley with a vital crossroads in what i hope will be a brutal meeting engagement. RE: Main Event V - Keep out DK and Owl! - Joonny - 08-09-2009 Force requests are in! Owl sent me this and saved me a lot of work :) This is DK's force Selection He has a Bn of Engineers, they are mainly regs but they have a handful of green and vet troops. The Shermans are all vet apart from one Reg The M10 is a reg and the M7 is vet. So from the force mix and what Owl has told me he is concentrating his power in armor, this could well be risky as a lot of this map is very heavily built up and his armor will be vunerable to demo charges from the Engineers. RE: Main Event V - Keep out DK and Owl! - cargol - 08-09-2009 Another weak point to OWL's purchase i think that it is the limited ammo that both PZGr&Jager Coy carries. On the other hand by riding his forces on the Pzers he can transport 1 of his Coy for a quick dash. RE: Main Event V - Keep out DK and Owl! - Joonny - 08-09-2009 Owl has sent me a not so brief plan of attack including a 1 page long tactical report. I don't think he's planning on doing such a mad dash, but does intend on keeping his inf out of contact for as long as possible. RE: Main Event V - Keep out DK and Owl! - Mikey_FGM - 08-09-2009 Looks like OWL's got the right idea... He's got a 3-1 superiority in armor. The map does have lots of built up cover, but the flags are in decidedly open areas, so DK's infantry will not be able to contest most of the flags... Maybe instead of those green stugs, OWL should have bought a fleet of HT's to ferry those Jaeger shock troops around... I'll risk a wager right now, OWL wins Major Vic, 65%-35%. RE: Main Event V - Keep out DK and Owl! - Ratzki - 08-09-2009 If anyone can do more with less in the armor catagory it is Der K. and with the great cover for infantry on this map, I think that the Infantry heavy force will have the advantage. The one thing that I see missing from Der K.'s force is some heavy HE FO. Asside from the priest, the medium stuff will not do in the built up areas of town. Owl will be tough to beat, and with the edge in armor, the first couple kills will tell the tale. RE: Main Event V - Keep out DK and Owl! - Pvt. Sofronije - 08-09-2009 Joonny, can you post the Owl's plan of attack here? RE: Main Event V - Keep out DK and Owl! - Joonny - 08-09-2009 Yeah I will do. Waiting for the file that shows DK's set up and I will post them both here :) RE: Main Event V - Keep out DK and Owl! - Joonny - 08-10-2009 Ok here we go This is owls setup His forces are Split into 4 main groups Kampfgruppe A: 2x Panzergrenadier Plt (one on foot, one mounted on tanks) 1x Co Hq 2x PanzerShreck 1x MG34 LMG 1x MG42 HMG 1x Plt PzIV 2x JPz IV Kampfgruppe B: 1x Panzergrenadier Plt 1x Jager Plt Overwatch Section of 1x Plt HQ 2x 81mm Mortar 1x MG42 HMG 2x JPz IV Kampfgruppe C: 1x Jager Plt (mounted on StuHs and a Stug) 2x Mg34 LMG (mounted) 2x MG42 HMG (1 mounted, one on foot) 1x Panzershreck (mounted) 1x Co HQ 1x Plt StuH42 1x StuG IIIG Kampfgruppe D: 1x Jager Plt 1x MG34 LMG 2x StuG IIIG Below is OWLs tactical analysis of the situation Quote:Short analyse of the Main Event V (MEV) RE: Main Event V - Keep out DK and Owl! - Joonny - 08-11-2009 Here Is DK's Setup. Note I have not put any direction arrows here as I have yet to recieve any sort of plan of attack from DK DK has split his forces into 6 Main Groups Taskforce A: 2x Engineer Plt 6x Flamethrowers 2x Bazooka 1x Sharpshooter 2x .50 Cal HMGs 1x M1919 MMG 1x Co HQ 1x Bn HQ 1x M10 GMC Taskforce B: 1x Engineer Plt 2x FT 1x M1919 MMG 1x BAR 1x Bazooka 1x Plt HQ 3x 60mm Mortar Taskforce C: 1x Engineer Plt 2x Bazooka 2x Flamethrowers 1x Sharpshooter 1x M1919 MMG 1x BAR Taskforce D: 3x Engineer Plt 6x Flamethrowers 5x Bazookas 3x M1919 MMG 1x 60mm Mortar 1x Sharpshooter 1x Bar 1x Plt M4A3(76)W Shermans 1x M7 Priest Some of the troops are mounted on the shermans but i really can't be bothered to go through and check which ones! Taskforce E: 1x Engineer Plt 2x Flamethrower 1x Bazooka 1x Bar Mortar section: 5x 60mm Mortar 1x Co HQ 1x Plt HQ So there we have it. From now on I will refer to either sides forces as either KG-X or TF-X until they cease to be cohesive units. By the looks of DK's set up it looks like TF D will be his main push, presumably making a push north through the group of houses south of the railway station. |