Modding JTCS - What is possible now, and how far can we go? - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Campaign Series (https://www.theblitz.club/message_boards/forumdisplay.php?fid=8) +---- Forum: Campaign Series Hosted Modifications (https://www.theblitz.club/message_boards/forumdisplay.php?fid=240) +---- Thread: Modding JTCS - What is possible now, and how far can we go? (/showthread.php?tid=60143) |
Modding JTCS - What is possible now, and how far can we go? - Crossroads - 11-03-2011 Decided to separate my little soap box from the Engineers thread as this has to do about modding in general, not adding units as such. Please do have a look at the links I provided to have a peek to an alternative universe of modding an engine to a max. (11-02-2011, 06:11 PM)Battle Kat Wrote: :soap: What I missed above was a mod often specifies not only the engine version but a patch level as well. Therefore it would be for an example possible to create JTCS MaxPain version based on 1.03 for you fans of hardcore out there... So, three questions: - Is it possible to run parallel JTCS instances within a computer? - Would it be possible to "open source" the unit encryption system? - What do you think of the idea in general? As for the unit encryption, I believe the original purpose was to prevent cheating, but without opening that can of worms at the end of the day there is nothing that can be done to prevent that. Interestingly, related to Total War series, CA made a conscious decision to actually open up everything and to support the modding as well as they can. Your thoughts? RE: Modding JTCS - What is possible now, and how far can we go? - Dragoon - 11-03-2011 I really like some of the mods out there and wish there was more available.The recent sound mods were great but I really missed the original sound of the German 88 when you walked into its LOS so I un installed the mod.Wonder if there is a way to use the sound mods but keep some of the original weapon sounds?The small arms sound effects I liked the best.One of the ones in the game that has the guy death moaning at the end tends to annoy me.I would like to see more terrain mods as well. Cheers Dragoon RE: Modding JTCS - What is possible now, and how far can we go? - Crossroads - 11-03-2011 With mod utilities it is of course easier to intall and roll back individual files. It is not a technical problem as much as a problem of identifying the correct one from the plethora of files. I replaced most of the back ground music with old war movie classics, it was quite a pain to figure out how it works but at the end it was well worth the trouble. I am not that much of a modder myself, rather someone who likes to use them. Therefore it would be interesting to have several JTCS installations in parallel. I could then try different things under different version. RE: Modding JTCS - What is possible now, and how far can we go? - Jason Petho - 11-03-2011 (11-03-2011, 05:13 PM)Battle Kat Wrote: - Is it possible to run parallel JTCS instances within a computer? Yes, you can run as many instances as you wish. Copying and Pasting the folder will provide you a duplicate game to mod with. (11-03-2011, 05:13 PM)Battle Kat Wrote: - Would it be possible to "open source" the unit encryption system? Feel free to send any modded OOB platoon files to me and I am happy to convert them for you. (11-03-2011, 05:13 PM)Battle Kat Wrote: - What do you think of the idea in general? With the exception of the platoon, weapon and movement files, everything else is completely moddable. I have even been writing up documentation of a series of "How To Mod" that I will include with the Modern Wars: Volume I manual. Jason Petho RE: Modding JTCS - What is possible now, and how far can we go? - Ashcloud - 11-03-2011 (11-03-2011, 11:19 PM)Jason Petho Wrote:(11-03-2011, 05:13 PM)Battle Kat Wrote: - Is it possible to run parallel JTCS instances within a computer? Hi Jason, What is the expected date of release for Modern Wars: Volume I? Regards, Ashley (Ashcloud) RE: Modding JTCS - What is possible now, and how far can we go? - Jason Petho - 11-04-2011 (11-03-2011, 11:47 PM)Ashcloud Wrote: What is the expected date of release for Modern Wars: Volume I? No firm date, but I am hoping early next year. Middle East is nearly complete. Scenario testing is ongoing (going rather well!) and graphics are being updated. I need to complete a couple scenarios dealing with the fighting in Jerusalem and create another Linked Campaign Game. Vietnam is in the middle of a complete rebuild. While the OOB's have been completely rebuilt, some tweaks are still required. Some scenarios have been built, but there are many more to come. Jason Petho RE: Modding JTCS - What is possible now, and how far can we go? - Crossroads - 11-04-2011 Thanks Jason! Excellent news, I didn't realize running a parallel copy was that easy. :thumbs_up: Would you be willing to hazard a guess whether you would consider opening the platoon movement and weapon files in some distant or not-so-distant future as well? While I appreciate your continuous support and availability in this forum, opening them completely would enable a richer modding community? In that world, my 13 year old could e.g. create a JTCS Transformers edition, leaving only trucks and halftracks (!) with awesome graphics sounds and fighting capabilities? After that, all kids in the world would queue up to buy the JTCS engine? :smoke: RE: Modding JTCS - What is possible now, and how far can we go? - Jason Petho - 11-04-2011 (11-04-2011, 12:47 AM)Battle Kat Wrote: Would you be willing to hazard a guess whether you would consider opening the platoon movement and weapon files in some distant or not-so-distant future as well? When the game is no longer supported, the encrytion files will be released. The game will continue to be supported as long as I'm breathing. Jason Petho RE: Modding JTCS - What is possible now, and how far can we go? - Crossroads - 11-04-2011 So until then, I would need your assistance (with encryption) in creating a version where men in cool suits drive around in white Saabs, killing everything in their way. Regards Petri, a proud owner of a white Saab 9-5 Wagon. Had the car modded to support flexifuel, by the way. All needed was a software upload + a different set of spark plugs! Any alcohol I leave over can be now used for driving around :) RE: Modding JTCS - What is possible now, and how far can we go? - Ashcloud - 11-04-2011 (11-04-2011, 12:51 AM)Jason Petho Wrote:(11-04-2011, 12:47 AM)Battle Kat Wrote: Would you be willing to hazard a guess whether you would consider opening the platoon movement and weapon files in some distant or not-so-distant future as well? May you keep breathing for a very long time... |