Bolt out of the Blue 5.3 - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11) +---- Forum: TOC Mod Scenario List (https://www.theblitz.club/message_boards/forumdisplay.php?fid=107) +----- Forum: Danube Front '85 Mods (https://www.theblitz.club/message_boards/forumdisplay.php?fid=174) +----- Thread: Bolt out of the Blue 5.3 (/showthread.php?tid=64644) |
Bolt out of the Blue 5.3 - Aaron - 07-13-2013 Bolt out of the Blue 5.3 https://www.theblitz.club/scenarios/Tiller-Operational-Campaigns/The-Bolt-out-of-the-Blue-5.0/action=scenario_details&sid=1112&ladder=3 Click on link above then scroll down and click on Scenario Homepage, this will take you to 4share, click download and then click free download. Remember you can report your game on the link above also. 1. Removed the 20.Pulk Artylerii Ppanc from the map and put as reinforcement 2. Added small supply hexs on Soviet airborne drop zones 3. More adjustments to WP war organization 4. Removed American Ranger strategy. What was the point of having it when they are airmobile 5. Added a CAN AB BN strategy. They are on foot 6. More reorg of SF and Spets and deployment/strategy changes (2 new strategys for WP) 7. MOT units can no longer drive through Marshes 8. Some Northag forces get fixed and releases added, Brit 3rd ARM and German 7th Pz 9. Various other adjustments to Nato deployments and releases, set to take longer to release/reinforce 10. Raised WP Nuke Factor in the .pdt from 35 to 40 which is the same as Nato 11. SSMs now have HA and SA values *HBoersma, http://www.orbat85.nl/ if ya ever want info on the Dutch this is the man and place to go. He pointed me in the right direction 3 years ago with the OOBs he sent me and corrections he had me make. Hes built this website since i last talk to him and its excellent http://www.scribd.com/doc/146180392/BAOR-July-1989-v-2 heres a document on the BAOR that took 5 years of research compiled by Louis Vieuxbill. Another excellent read if ya like the 80s orbats Thanks John, the British would still be a mess if it wasnt for you a few years back and now everyone can access your excellent work Some more great work from Dragoner that i used 3 years ago who has everything all posted up now, Everything WGerman and a new one from last year on the US army in Europe, must reads, also i new one here for the NVA. http://www.relikte.com/literatur.htm RE: Bolt 5.0 - Strela - 07-14-2013 Aaron, Glad to see your mod getting some further love. It is probably the most popular of all the modern mods out there. After a quick glance through your list here is some feedback; 3. Night move disruption. The JTS standard factors are 30% for modern and 60% for WW2. Up to you if you want to use our recommended values. 17. Just checking that you realize that Modern Campaigns works on a mile scale while Panzer Campaigns is kilometers. You mention km's here and I want to make certain you have the right scale as this will impact everything from ranges to movement. Other. I saw a post regarding Volcano Mans DF mod about movement rates. Someone had determined they were off by as much as 25%, and Ed concurred. I am unfortunately on iPad currently and can't check the latest version of his mod. You may want to have a look at his latest read me file to see if there is anything applicable there. David RE: Bolt 5.0 - Aaron - 07-14-2013 (07-14-2013, 12:59 PM)Strela Wrote: Aaron, Ya i seen the JTS standard, that number there isnt set in stone yet so could change. I meant miles, my cutoff is 2250m+ for 2 hex and 3750m+ for 3 hex I was going to look at movement, mentioned it a few times over the years just havnt had time. Ive always know it was off some, one reason why helos got the big jump RE: Bolt 5.0 - Strela - 07-14-2013 The night fatigue is set in stone. I should know!!! RE: Bolt 5.0 - Aaron - 07-14-2013 (07-14-2013, 04:00 PM)Strela Wrote: The night fatigue is set in stone. I should know!!! What have you been up all night and now your disrupted? RE: Bolt 5.0 - Strela - 07-15-2013 (07-14-2013, 04:10 PM)tazaaron Wrote:(07-14-2013, 04:00 PM)Strela Wrote: The night fatigue is set in stone. I should know!!! My comment is that those values are locked down. They are not changing. This has been agreed between the official JTS designers and is reflected in the last couple of Panzer Campaign games as well as the latest versions of Volcano Mans mods. You are of course free to use whatever value you like, but I wanted you to be aware that we are standardizing across the games series as many values as possible. David RE: Bolt 5.0 - Aaron - 07-15-2013 (07-15-2013, 05:38 AM)Strela Wrote:(07-14-2013, 04:10 PM)tazaaron Wrote:(07-14-2013, 04:00 PM)Strela Wrote: The night fatigue is set in stone. I should know!!! If you guys want to standardize somethin you should look at terrain movement in the .pdt. Between Tiller, me and Volcano man there couldnt be any 3 with different looks at movement Just made adjustments to my .pdt with the changes in MP i came up with in the last 24H changed infantry, can actually have a foot unit deployed move 10miles down a road now, thats 5 miles an hour which i feel is about right 10-12 PS. i changed it to 30% dont want to rock the boat While your at it how about 2 different Defense values, 1 for KE and 1 for CE. This would come in real handy in the MC series While im at it how about an optional rule where the company fatigue modifier is eliminated, crap rule and it would let my units recombine RE: Bolt 5.0 - Elxaime - 07-16-2013 That would be a nice change, if the company fatigue problem could be resolved by eliminating it. One of the biggest gripes for any NATO player is how once you break up some units they cannot be recombined. Maybe something else can be tweaked to compensate, but this would be a nice change. RE: Bolt 5.0 - Taffy6 - 07-16-2013 (07-16-2013, 07:14 AM)Elxaime Wrote: That would be a nice change, if the company fatigue problem could be resolved by eliminating it. One of the biggest gripes for any NATO player is how once you break up some units they cannot be recombined. Maybe something else can be tweaked to compensate, but this would be a nice change. That would be a FANTASTIC change for MC. The company fatigue rule is very debilitating to the NATO player in MC. Regards, Taffy RE: Bolt 5.0 - Taffy6 - 07-16-2013 Aaron, I have spent several years working on a 1985 mod called Zapad 85, tons of research, unit art, accurate 1985 OOB complete with NATO heavy maneuver bn's broken down into combined arms task forces, accurate depiction of security units, etc, etc with a lot of it based on your Bolt art, Volcano art, etc. with a 1985 timeline. I have shelved the Zapad project for now due to my inability to overcome the company fatigue penalty for NATO side. However, I spent almost an entire year painstakingly re-working the massive default DF85 campaign map to accurately label and depict all of the towns, NATO Hawk sites etc, NATO and WP airfields, rivers, etc. I have corrected dozens of misplaced town labels that exist in the vanilla DF85 map. If you want to take a look at the results, let me know. I'm happy to share what I have with you or the community if you want to use any of it for Bolt 5.0. While most of my un play-tested stuff is inferior to your tried and true masterpiece, I'm damned proud of this map. Combined with Jison's map mod, it makes for a great campaign experience. Yours if you like it. PS-If you are still looking for an accountant, I'd be happy to lend a hand. Regards, Taffy |