World War One Mod! - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Campaign Series (https://www.theblitz.club/message_boards/forumdisplay.php?fid=8) +---- Forum: Campaign Series Hosted Modifications (https://www.theblitz.club/message_boards/forumdisplay.php?fid=240) +----- Forum: World War One Mod (https://www.theblitz.club/message_boards/forumdisplay.php?fid=300) +----- Thread: World War One Mod! (/showthread.php?tid=69802) |
World War One Mod! - Warhorse - 07-11-2016 Hi All! At long last, I'm happy to announce a World War One Mod is being made available to you all who are interested!! Many years ago, I believe it was 2005, Paul Adaway came up with this mod based on West Front. He enlisted the help of the following: Wyatt Kappely Mike Amos Chris Mee George Smithson Rod Coles Huib Versloot Mark Mcdougall Gary Tiger21(??) Chema(??) Andrew (no last name) Erik (no last name) We worked on it for quite a time, then after awhile it just kind of fizzled out. I tinkered with it on and off as time allowed updating graphics and with the help of Wyatt made a few more advances. I tried to get in touch with Paul over the years to no avail, to see if he had any interest in continueing this work, as I thought it was fascinating! A little while ago, I was burning to play against someone, and having made a few scenario's decided to only make it available to a few friends I could trust to not let it out, and we have been playing a team game and scenario's amongst ourselves for a few months. Out of the blue today, who of all people responded to a PM I had sent out long ago, but Paul Adaway himself!! He told me to go ahead and release it with his blessing, to which I was thrilled, no longer feeling like I couldn't let this out without his ok, as a matter of honor. I ran the idea past my Chief of operations, Jason Petho, to see if it was ok to release, as I didn't want to overstep any bounds with future game developement, and he ok'd it as well, so here it is! The campaign generator works, as well as the battle generator, and there are quite a few scenario's as well. I sincerely hope you all enjoy this game as much as I do and start PBEM'ing the heck out of it. Gas is fired, if available, by hitting the ALT button while in plot mode. Artillery is not very accurate, so be very careful how close you plot to your own lines! Observation Balloons are the key to accuracy, so any scenario design should include a few of these each side. They do not move, but have a heght advantage to see out to full visability. The UI is the old interface, I'm afraid, I can't update it as I'm no programmer, and since there are gas and other routines involved, I can't update it to 2.02 standard as my Korean War, but this game rocks!! Download this into your Matrix Games\John Tillers Campaign Series structure, so it will be C: \Games\Matrix Games\John Tiller's Campaign Series\WW1 v1.1. You will find three mods in the mods folder to use with JSGME which is in the game, they are 3D textured terrain, 2D terrain, and water. Country's included are- 00 Allied Russian Empire 01 Axis German Empire 03 Axis Austro-Hungarian Empire 04 Axis Ottoman Empire (Turkey) 05 Axis Ukrainia 06 Axis Kingdom of Bulgaria 07 Allied Poland 08 Allied French Third Republic 09 Allied British Empire 10 Allied USA 11 Allied Portugal 12 Allied Kingdom of Belgium 13 Allied Kingdom of Serbia 14 Allied Empire of Japan 15 Allied Kingdom of Greece 16 Axis Bolsheviks 17 Allied Kingdom of Romania 18 Allied Kingdom of Italy 19 Allied Arab Revolt 20 Allied Kingdom of Montenegro Welcome to WW1!!! Link- https://1drv.ms/u/s!AmEaW_rdp6RpgSs4CrGCs6yAGJFf UPDATE-Fixes an oob error in British Corp, New Campaign screen, and trop3d terrain file had an error. UPDATE 2016/12/30-(Lancer Horses bmp was missing)-Lancer Horses Unzip into the WW1 folder. RE: World War One Mod! - Warhorse - 07-11-2016 Here are some screenshots, first, 2d view of The Battle of Arras. French troops awaiting the German advance. 3D view of same battle, both are using the included terrain mods! 2d of the scenario, Creeping Tide, Jaegers trying to hold Lahna against the Russian Horde! 3D of the same area, feeling a bit outnumbered!! Last shot for now, just a small section of the map of Lyck, in what was East Prussia, now Elk, Poland. This 128x88 monster was made with the help of Google Earth with a hex overlay!! Ok, 3d of the Lyck map! More to follow!! RE: World War One Mod! - fritzfarlig - 07-12-2016 (07-11-2016, 12:21 PM)Warhorse Wrote: Here are some screenshots, first, 2d view of The Battle of Arras. French troops awaiting the German advance.Looks super great A little wish can you make a quick tutorial about doing a map with Google earth and hex overlay to make maps RE: World War One Mod! - Warhorse - 07-12-2016 Thanks , my friend! Here is where you will find some useful tutorials!! https://www.theblitz.club/message_boards/showthread.php?tid=69806 RE: World War One Mod! - IckieStickie - 12-18-2016 This looks fantastic,another christmas pressie for myself!:) thankyou! RE: World War One Mod! - Warhorse - 12-21-2016 You're very welcome! Make sure to check the scenario database under this title in the scenario section, they are updated. Enjoy!! RE: World War One Mod! - dgk196 - 10-31-2017 Hello... Great! A quick question, I dl'd the 1.1 and installed it. I noticed though that I don't have an 'upper' toolbar. But in the pictures posted it is present. I probably did something wrong, but what? Or is it not available in this mod? Dennis RE: World War One Mod! - Warhorse - 11-01-2017 Yes, just hit the 'M' key! If you have other questions, feel free to email me. RE: World War One Mod! - dgk196 - 11-01-2017 (11-01-2017, 08:25 AM)Warhorse Wrote: Yes, just hit the 'M' key! If you have other questions, feel free to email me. Great! Thanks for the quick response, I knew that something was missed. Dennis RE: World War One Mod! - Warhorse - 11-02-2017 You're welcome, enjoy!! |