Bolt out of the Blue 5.3 - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11) +---- Forum: TOC Mod Scenario List (https://www.theblitz.club/message_boards/forumdisplay.php?fid=107) +----- Forum: Danube Front '85 Mods (https://www.theblitz.club/message_boards/forumdisplay.php?fid=174) +----- Thread: Bolt out of the Blue 5.3 (/showthread.php?tid=64644) |
RE: Bolt out of the Blue 5.1 - Ricky B - 11-20-2013 FYI, I am fairly sure that having a weak "alarm" unit to trigger releases may fail to do what you desire, if it is so weak that it gets spotted and destroyed in the same turn. It seems to me that unless the unit is alive and able to spot an enemy unit at the start of its turn, it won't trigger a release if destroyed during the enemy turn. Rick RE: Bolt out of the Blue 5.1 - Elxaime - 11-20-2013 (11-20-2013, 01:52 PM)Ricky B Wrote: FYI, I am fairly sure that having a weak "alarm" unit to trigger releases may fail to do what you desire, if it is so weak that it gets spotted and destroyed in the same turn. It seems to me that unless the unit is alive and able to spot an enemy unit at the start of its turn, it won't trigger a release if destroyed during the enemy turn. I believe that still triggers release no? I seem to recall one of those alarm units on the Danish coast... RE: Bolt out of the Blue 5.1 - Aaron - 11-20-2013 (11-20-2013, 03:33 PM)Elxaime Wrote:(11-20-2013, 01:52 PM)Ricky B Wrote: FYI, I am fairly sure that having a weak "alarm" unit to trigger releases may fail to do what you desire, if it is so weak that it gets spotted and destroyed in the same turn. It seems to me that unless the unit is alive and able to spot an enemy unit at the start of its turn, it won't trigger a release if destroyed during the enemy turn. That Invasion notice unit is part of the WP strategy, it shows up at whatever beech the WP player has chosen. RE: Bolt out of the Blue 5.1 - Elxaime - 11-21-2013 (11-20-2013, 03:55 PM)tazaaron Wrote: That Invasion notice unit is part of the WP strategy, it shows up at whatever beech the WP player has chosen. I can see the problem that if you make the alarm unit too durable, it becomes a factor in actual combat. On the other hand, it is weird to have units fixed for so long when battle is raging nearby - particularly SAM units that can provide some top cover for armor under attack from attack helos. Maybe the best solution is just to play with the release values. RE: Bolt out of the Blue 5.1 - Aaron - 11-21-2013 (11-20-2013, 10:22 AM)Elxaime Wrote: Aaron - if you are planning a new Bolt version: RE: Bolt out of the Blue 5.1 - Elxaime - 11-26-2013 Any further significant changes pending for Bolt 5.2? Any sense when it will be released? RE: Bolt out of the Blue 5.1 - Aaron - 11-26-2013 (11-26-2013, 08:03 AM)Elxaime Wrote: Any further significant changes pending for Bolt 5.2? Any sense when it will be released? Before Christmas, 2 games are playing it and ive got an NVA update and a AMF update with an all new Jutland/Zeeland strategy for both sides. Aaron RE: Bolt out of the Blue 5.1 - Elxaime - 11-26-2013 Thanks RE: Bolt out of the Blue 5.1 - tbridges - 12-18-2013 Saving a place in my Christmas stocking for Bolt v5.2. Have two games a-waiting! RE: Bolt out of the Blue 5.1 - Aaron - 12-19-2013 It might be a new years present, GF has gotten into legal trouble and i haven't been doin anything. Aaron |