Atheory's Project: PzB-Normandy Campaign - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Panzer Battles (https://www.theblitz.club/message_boards/forumdisplay.php?fid=280) +--- Thread: Atheory's Project: PzB-Normandy Campaign (/showthread.php?tid=71766) |
RE: Atheory's Project: PzB-Normandy Campaign - berto - 09-12-2020 (09-11-2020, 10:04 PM)berto Wrote: In theory, that might work, yes. In practice, I am not sure how you would bring that about. Here is something that might work. Maybe. In the Campaign Series, we too have faced several examples where large scenarios would fail to load, because so many unit types and so many display modes are supported. I had one (Linux) laptop where this was the case. Other cases (Windows laptops) were reported. My solution to this was to prepare an alternate _no3D version of the game engine, which is now a standard added feature in the games' public releases. As you might guess, with the _no3D version, any 3D graphics are not loaded. And in game, there is no way to switch to 3D displays; everything is strictly limited to 2D only. So it should be possible to prepare a _huge version of the PzB EXEs that blocks program load of the pictorial unit counter graphics, that only loads Unit Card and NATO unit counter graphics, and confines the display (with suitable menu gray-outs) to on-map, on-counter NATO symbols only. A virtue of this approach is that it would not require developing any alternative OOBs, would not require changing the game data in any way. It would just require a bit of programming, which shouldn't be too bad. RE: Atheory's Project: PzB-Normandy Campaign - berto - 09-12-2020 (09-12-2020, 12:17 AM)berto Wrote: So it should be possible to prepare a _huge version of the PzB EXEs that blocks program load of the pictorial unit counter graphics, that only loads Unit Card and NATO unit counter graphics, and confines the display (with suitable menu gray-outs) to on-map, on-counter NATO symbols only. Lookie dis: [attachment=4957] No lock-up! It works! Where "it" is a special test pbedit.exe I have just built that discards the pictorial unit counter graphics, that deals in the pictorial Unit Card and on-counter NATO symbols only. So, if players of these huge scenarios are willing to play them with NATO symbol unit counters only, problem solved! No data changes necessary! The game would then have * pbedit.exe, pbedit_huge.exe * bon.exe, bon_huge.exe and whatever other _huge variants might be necessary (can't think of any). So??? RE: Atheory's Project: PzB-Normandy Campaign - Ocito80 - 09-12-2020 (09-12-2020, 12:36 AM)berto Wrote:(09-12-2020, 12:17 AM)berto Wrote: So it should be possible to prepare a _huge version of the PzB EXEs that blocks program load of the pictorial unit counter graphics, that only loads Unit Card and NATO unit counter graphics, and confines the display (with suitable menu gray-outs) to on-map, on-counter NATO symbols only. I woke up, and I swear it felt like christmas. If it's truly viable, I'm down. RE: Atheory's Project: PzB-Normandy Campaign - Strela - 09-12-2020 Berto, Is this easy to have as a flag in the game/editor exe? That way we wouldn't need to have separate exes overall. Better still, the scenario would have a flag that would automatically lock out the other graphics modes when playing the scenario. Last question, is this an editor issue or an editor AND game exe issue? i assume it is the latter. David PS We are now having a dev forum discussion publicly! RE: Atheory's Project: PzB-Normandy Campaign - berto - 09-12-2020 (09-12-2020, 01:19 AM)Strela Wrote: Is this easy to have as a flag in the game/editor exe? RE: Atheory's Project: PzB-Normandy Campaign - berto - 09-12-2020 TBH, all in all, I actually prefer the -N command-line parameter solution. Assuming we can implement the appropriate Windows shortcut in a sure-fire way. RE: Atheory's Project: PzB-Normandy Campaign - Strela - 09-12-2020 (09-12-2020, 02:19 AM)berto Wrote: TBH, all in all, I actually prefer the -N command-line parameter solution. Assuming we can implement the appropriate Windows shortcut in a sure-fire way. Let me do a test with the -N shortcut. David RE: Atheory's Project: PzB-Normandy Campaign - berto - 09-12-2020 (09-12-2020, 04:17 AM)Strela Wrote:(09-12-2020, 02:19 AM)berto Wrote: TBH, all in all, I actually prefer the -N command-line parameter solution. Assuming we can implement the appropriate Windows shortcut in a sure-fire way. So in other words, as a next step, I should prepare a pbedit.exe with the -N command-line parameter implemented. Then you will test its operation with a shortcut having the '-N' appended. From this point onward, let's carry on the discussion at the Dev Forum. RE: Atheory's Project: PzB-Normandy Campaign - Ocito80 - 09-12-2020 (09-12-2020, 04:38 AM)berto Wrote: From this point onward, let's carry on the discussion at the Dev Forum. I'll be waiting.... RE: Atheory's Project: PzB-Normandy Campaign - berto - 09-12-2020 Keep in mind that David is based out of Singapore, while I am here in Chicago. At some times of the day (night?), we can interact in real time. But at other times, there is a delay while one or the other is asleep, etc. So please be patient, don't sit on pins and needles waiting for this. |