Bolt out of the Blue 5.3 - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11) +---- Forum: TOC Mod Scenario List (https://www.theblitz.club/message_boards/forumdisplay.php?fid=107) +----- Forum: Danube Front '85 Mods (https://www.theblitz.club/message_boards/forumdisplay.php?fid=174) +----- Thread: Bolt out of the Blue 5.3 (/showthread.php?tid=64644) |
RE: Bolt out of the Blue 5.2 - Aaron - 01-10-2014 Well you can always have that as a house rule for any game you start. On the WP strategy again someone mentioned that there's less strategy's overall that fire and yes you are correct but overall the WP has more options now even though there's less strategys. The whole of the 20th and 1st Tank Armies are completely free to attack at any point on the front its assigned to and for the 5th and 7th tank army you can also attack at any point on the front that you pick for them after you choose one in the Strategy, so in the end theres much more control. As for the 4 MRD divisions that come after the 5th and 7th army strategy fires these are replacement divisions for any army you choose, this is why they show up at 2200..... So at 0000 you can attach them to whatever army you want to reinforce. The SF strategys are gone but again theres alot more variable in those units now and nothing will ever be the same with them in each game you play. For one they have a 33%-20% chance to show up so you dont know what turn and then the scatter for them is set at 20 so they could show up anywhere in a 40 hex circle and third they deploy by helo so they will take causalties and some of them might land on an enemy unit and get wiped out so all in all you cant make any exact plan for these units in any game you play. Aaron RE: Bolt out of the Blue 5.3 - Aaron - 02-23-2014 Surprise.... 5.3 is posted 1. Removed the 20.Pulk Artylerii Ppanc from the map and put as reinforcement 2. Added small supply hexs on Soviet airborne drop zones 3. More adjustments to WP war organization 4. Removed American Ranger strategy. What was the point of having it when they are airmobile 5. Added a CAN AB BN strategy. They are on foot 6. More reorg of SF and Spets and deployment/strategy changes (2 new strategys for WP) 7. MOT units can no longer drive through Marshes 8. Some Northag forces get fixed and releases added, Brit 3rd ARM and German 7th Pz 9. Various other adjustments to Nato deployments and releases, set to take longer to release/reinforce 10. Raised WP Nuke Factor in the .pdt from 35 to 40 which is the same as Nato 11. SSMs now have HA and SA values Ive said it before but this will be the last update for a LONG while unless theres some kinda bug, ive got a plate full of other things to do. Overall this update finishes what i started with the WP war organization and deployment/organization of Spetsnaz and swings the balance a little more towards the WP with the slowdown of some Nato reinforcements and releases RE: Bolt out of the Blue 5.3 - Elxaime - 02-24-2014 On the SSMs, I assume this means they now can be used like super long ranged artillery? Not having seen the values, can't fully comment but just curious - why the change? If they have decent HA and SA values this may be a pretty big deal. RE: Bolt out of the Blue 5.3 - Aaron - 02-24-2014 (02-24-2014, 06:24 AM)Elxaime Wrote: On the SSMs, I assume this means they now can be used like super long ranged artillery? Not having seen the values, can't fully comment but just curious - why the change? During my studys of WP war org and tactics they yes would have been used as deep strike, 4500kg HE SS-23, off the top of my head, 4700kg on the SS-21. Of course early on would most likely be used on airfields and communications but in the end they would have been used on the front, thats the reason every WP division had a Bn of 4 assigned to the division. Of course 4 is to small following my law of 8 and 4 would not do a whole lot of damage but i did add ALL Army and Front level Bdes. Scud, HA 6 SA 9 SS-21 and SS-23 15 HA 18 SA will not make a big difference in the game as half are scuds with a slow fire rate and inaccurate. The biggest changes are the finishing of WP war org and Spetsnaz making things uneasy for the Nato player in the rear plus the addition of the Soviet airborne supply hexs will let more divisions drop on first turn to add to the chaos. RE: Bolt out of the Blue 5.3 - Elxaime - 02-24-2014 (02-24-2014, 07:16 AM)tazaaron Wrote:(02-24-2014, 06:24 AM)Elxaime Wrote: On the SSMs, I assume this means they now can be used like super long ranged artillery? Not having seen the values, can't fully comment but just curious - why the change? Some further thoughts: 1. Had you given any weight to an Explicit Supply version of Bolt? The reason I ask is that airborne supply works more elegantly with explicit supply. The permanent supply hexes help with initial drops, but can become somewhat peculiar later on, acting as potential "islands" where surrounding forces can avoid isolation. Of course, the permanent supply points NATO has in many cities do the same thing, but generally that is considered a necessary trade-off. Explicit supply is a bunch more units, granted... 2. Given the idea of creating havoc in the NATO rear, I am wondering if the NATO interior ministry and police units need further representation. The reason I ask is that presently a Pact 100 man Spetznaz unit can take over a major West German city in many places without opposition unless a regular army unit is sent that way. These tiny units running rampant can play even more havoc now with the SSM fire they can bring to bear... 3. Speaking further of SSM's, wouldn't their entry into conventional combat calculations also implicate other assets tasked to their destruction, such as medium range NATO fighter bombers like the F111 and even heavier aircraft like the B52? I realize this is the ultimate update, so these questions are more for historical value. There are so many imponderables about how this war would have played out that we will never have a final answer. Thanks again for a great mod. RE: Bolt out of the Blue 5.3 - Aaron - 02-25-2014 (02-24-2014, 10:27 PM)Elxaime Wrote:(02-24-2014, 07:16 AM)tazaaron Wrote:(02-24-2014, 06:24 AM)Elxaime Wrote: On the SSMs, I assume this means they now can be used like super long ranged artillery? Not having seen the values, can't fully comment but just curious - why the change? RE: Bolt out of the Blue 5.3 - tbridges - 02-25-2014 Could any of these v5.3 tweaks be introduced to an ongoing game of Bolt v5.2 using the HPS editors? So we could take advantage of some of the updates without having to restart our game? RE: Bolt out of the Blue 5.3 - Aaron - 02-25-2014 (02-25-2014, 01:16 AM)tbridges Wrote: Could any of these v5.3 tweaks be introduced to an ongoing game of Bolt v5.2 using the HPS editors? So we could take advantage of some of the updates without having to restart our game? The SSM values and the nuke value in the pdt can be changed, just make sure you both change the files on each cpu. Just doing it on yours would have you with the new values and him with the old. Thats about all, everything else would have to be a restart since it effects or starts from turn 1. Aaron RE: Bolt out of the Blue 5.3 - Elxaime - 02-25-2014 One more small question that has puzzled me for awhile. The three Chieftain units of the UK 32 Armored Engineer Regiment of the BAOR are flagged for mine/clear, but won't lay mines when you try and give them that command. I haven't tried to clear mines with them yet, but I assume that the way the PzC system works they won't clear mines either. They are flagged for demolition, but there aren't any real obstacles for them to clear so I haven't tested yet whether they can do that. According to the Wiki: "32 Armoured Engineer Regiment had three squadrons each of 4 troops, a total of 72 tanks. Each troop had 3 AVREs and 3 AVLBs (bridge layers). The AVRE has a wide range of capabilities including launching fascines (large pipe bundles) into anti tank ditches, laying trackway, clearing mines, dozing and destroying enemy strong points. The bridge layer can lay a scissor bridge over a gap up to 23m wide or a fixed bridge over smaller gaps up to 12m. The complete launching sequence takes less than five minutes. Larger gaps can be crossed using bridges in combination." http://en.wikipedia.org/wiki/1st_Assault_Brigade_Royal_Engineers The above and presence of the AVLB's suggests the 32 Regiment may also be given a bridge-laying ability. Given this is a unique unit more or less descended from the WW2 "Funnies" I can see how it would be difficult to model. But right now the only thing UK 32 Armored Engineers can do is dig trenches. Is this WAD? Or did the OOB have a glitch? RE: Bolt out of the Blue 5.3 - Aaron - 02-26-2014 (02-25-2014, 11:15 PM)Elxaime Wrote: One more small question that has puzzled me for awhile. 32 Armoured Engineer Regt RE Location: Dennis Bks, Munsterlager RHQ & HQ Sqn 26 Armoured Engineer Sqn 31 Armoured Engineer Sqn 77 Armoured Engineer Sqn Wksp REME Notes: Each Sqn Consisted of SHQ, 4x Armd Eng Tps, Support Tp, & REME Sect. REME Wksp contains a RAOC Stores Sect. In 1989 the Sqns fielded the following equipment: 26 & 31 Sqns (each) - 9x CHIEFTAIN AVLB (6x No.8 Bridges & 5x No.9 Bridges), 5x SCAMMELL CRUSADERS (for the No. 9 Bridges), 6x CENTURION AVRE 165 (with 165mm Demolition gun), and 3x CENTURION AVRE 105 (with 105mm tank gun). 77 Sqn- 9x CHIEFTAIN AVLB (4x No.8 Bridges & 6x No.9 Bridges), 5x SCAMMELL CRUSADERS (for the No. 9 Bridges), 6x CENTURION AVRE 165 (with 165mm Demolition gun), and 4x CHIEFTAIN AVRE (The “Willich” Chieftains) Source: “One More River to Cross: The Story of British Military Bridging. Col J H Joiner.” Further Notes: Initially each Armd Div would receive 1x Armd Eng Sqn. After Engineer Trials in 1988/89 it was planned for each Armd Div to have 2x Eng Regts (the three existing Div Eng Regts, the two Corps Eng Regts, & 32 Armd Eng Regt) with 5x Armd/Field Sqns & 1x Field Support Sqn divided between them. The Corps engineers would then consist of 28 Amphib. Eng Regt, 43 Plant Sqn, 65 Corps Support Sqn, & 1x Corps Armd Eng Sqn. the first post in this thread towards the bottom youll find a link to a BAOR oob, if you download that it will tell you everything u need to know about BAOR. |