Old Bolt stuff - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11) +---- Forum: TOC Mod Scenario List (https://www.theblitz.club/message_boards/forumdisplay.php?fid=107) +----- Forum: Danube Front '85 Mods (https://www.theblitz.club/message_boards/forumdisplay.php?fid=174) +----- Thread: Old Bolt stuff (/showthread.php?tid=52839) |
RE: Bolt out of the Blue 4.6.1 - James Ward - 04-07-2010 (04-04-2010, 12:10 AM)tazaaron Wrote:(04-02-2010, 05:38 AM)James Ward Wrote: Since you cannot recombine any unit once you break it down, shouldn't all units start combined so that you can choose when to split them up? Why give more interdiction targets than necessary :) I was thinking of the Armor Cav units. Plus there are a heck of a lot of engineer units to move to the front, lots of juicy targets. Even if they weren't normally used as full units it's a what if scenario right :) RE: Bolt out of the Blue 4.6.1 - Aaron - 04-08-2010 (04-07-2010, 01:02 AM)James Ward Wrote:(04-04-2010, 12:10 AM)tazaaron Wrote:(04-02-2010, 05:38 AM)James Ward Wrote: Since you cannot recombine any unit once you break it down, shouldn't all units start combined so that you can choose when to split them up? Why give more interdiction targets than necessary :) Ya What If i didnt combine them ;) All those engineer companys were pre assigned to who they would support, i have some docs somewhere that actually show each engineer company and what unit they would attach to while units get moving and head for their GDPs. Aaron RE: Bolt out of the Blue 4.6.1 - James Ward - 04-08-2010 (04-08-2010, 08:06 AM)tazaaron Wrote:(04-07-2010, 01:02 AM)James Ward Wrote:(04-04-2010, 12:10 AM)tazaaron Wrote:(04-02-2010, 05:38 AM)James Ward Wrote: Since you cannot recombine any unit once you break it down, shouldn't all units start combined so that you can choose when to split them up? Why give more interdiction targets than necessary :) I'm just bustin on ya! This is a FANTASTIC mod. You really have done a fantastic job with it. :) RE: Bolt out of the Blue 4.6.1 - Aaron - 04-12-2010 (04-08-2010, 10:37 PM)James Ward Wrote:(04-08-2010, 08:06 AM)tazaaron Wrote:(04-07-2010, 01:02 AM)James Ward Wrote:(04-04-2010, 12:10 AM)tazaaron Wrote:(04-02-2010, 05:38 AM)James Ward Wrote: Since you cannot recombine any unit once you break it down, shouldn't all units start combined so that you can choose when to split them up? Why give more interdiction targets than necessary :) Thank you, glad your enjoying it. Wasnt sure when i made all the units KG, but seems to be working out. No complaints so far. Aaron RE: Bolt out of the Blue 4.6.1 - P.Ako - 05-04-2010 One question, did you forget to include the Austrian Fliegerabwehrbataillon 3? It would be under the direct command of the Korpskommando II and was composed by: e. Fliegerabwehrbataillon 3 1) Stabsbatterie 2) 1. Fliegerabwehrbatterie: 6 twin 35 mm ZFlAK 85, 4 20 mm FlAK 58 on AP712 Pinzgauer 3) 2. Fliegerabwehrbatterie: 6 twin 35 mm ZFlAK 85, 4 20 mm FlAK 58 on AP712 Pinzgauer 4) 3. Fliegerabwehrbatterie: 6 twin 35 mm ZFlAK 85, 4 20 mm FlAK 58 on AP712 Pinzgauer I think that they are too many AA guns to be left aside aren't they? RE: Bolt out of the Blue 4.6.1 - Aaron - 05-04-2010 (05-04-2010, 12:07 AM)P.Ako Wrote: One question, did you forget to include the Austrian Fliegerabwehrbataillon 3? It would be under the direct command of the Korpskommando II and was composed by: No, most of the AAA is factored into the units themselves, thats why they have between a 2 and a 8 for AA value, if not everyone would be a 2 and the AAA and shoulder launched systems would be separate units, i believe its much simpler this way and streamlined. Aaron RE: Bolt out of the Blue 4.6.1 - P.Ako - 05-04-2010 (05-04-2010, 10:52 AM)tazaaron Wrote:(05-04-2010, 12:07 AM)P.Ako Wrote: One question, did you forget to include the Austrian Fliegerabwehrbataillon 3? It would be under the direct command of the Korpskommando II and was composed by: That's why the Austrian Hq units have 5-1 AA attack isn't it? RE: Bolt out of the Blue 4.6.1 - Aaron - 05-05-2010 (05-04-2010, 04:27 PM)P.Ako Wrote:(05-04-2010, 10:52 AM)tazaaron Wrote:(05-04-2010, 12:07 AM)P.Ako Wrote: One question, did you forget to include the Austrian Fliegerabwehrbataillon 3? It would be under the direct command of the Korpskommando II and was composed by: If i remember correctly that would be a yes, the Austrians are overall lower than everyone else because they have no missiles. Edit: It should be a 4-1 not a 5-1 for the higher level HQs and a 2-0 for the Landwehrregiment HQs. Aaron RE: Bolt out of the Blue 4.6.1 - Aaron - 05-25-2010 Unless theres an additional game released that adds to the central front or a bigger map or the most likely candidate is that a new MC game is released and it has some new rules or changes and HPS updates the rest of the series (maybe this is why the series hasnt been updated) 4.7 will be the last version. Im shooting for a January 2011 final update, this gives plenty of time for playing to make sure nothing crops up and so far it hasnt and any minor oob changes, as of right now there are 8 minor changes like 1 of the US Arm Bn was renumbered, (it had changed in 89) Nothing game changing, the biggest change is the Hungarian airborne unit and yes it wasnt a regular airborne unit it was a long range recon unit that was para qualified (jumped twice a year) it wasnt the 37th either, or the 24th,27th and all the other numbers youll find trying to look it up it was the 34.Felderíto Zászlóalj, and no it wasnt the 34.Bercsényi László Felderíto Zászlóalj, it didnt get that intill 91. I see some ideas posted up on the what would you want to change thread for tiller con III and ive already voiced those in the past and a few others, we can only hope but keep on trying. Aaron RE: Bolt out of the Blue 4.6.1 - GUIGUITZA - 05-26-2010 Hi just a question, can you add some WP reinforcements... the WP have really a little superiority vs NAto, and like a lot of units is fixed during first turn it's really difficil to destroy NAto Front. you can add something or all is present ? |