Common house rules? - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Steel Panthers Series (https://www.theblitz.club/message_boards/forumdisplay.php?fid=14) +--- Thread: Common house rules? (/showthread.php?tid=38801) |
RE: Common house rules? - Grumbler - 01-24-2007 Sorry, I got so lost in the ground clutter that I missed my IP. Most of the various 'rules' are created because player are trying to force the game to fit what their idea of a M/E is. Notice that defend missions don't produce the 'rules' that the M/E's do. Other then the proper ratio, there is much argueing over arty and ammo and air strikes, etc. That is where I was heading before wandering off in the desert. Sorry, my GPS had dead batteries. The history was offerred as support for my logic. RE: ��Common house rules? - shortreengage - 01-24-2007 RE:��Common house rules? - shortreengage - 01-24-2007 Grumbler Wrote:That is where I was heading before wandering off in the desert. And I thought you were still using the rock and stick method! RE:��Common house rules? - retired from gaming - 01-24-2007 RE:����Common house rules? - retired from gaming - 01-24-2007 RE:��Common house rules? - General SP - 01-24-2007 Narwan Wrote:Afaik the 10% arty rule came from the WaW family of games were artillery tended to be too powerful in larger quantities. It was a common understanding but not a 'house' rule for those games. For the CAMO games arty has never been considered a real problem (the occasional debate notwithstanding). Personally I think cluster munitions in the earlier years (early 80's through 90's) are vastly overrated in the game. Someone can correct me who has experience with them but from I have been reading, most went unexploded and did not have the lethal punch to kill a tank. Especially a heavy armored one like a T80 or M1. I try to (when I remember) to allow 1 platoon max of these as they can ruin your day. No where to run :) RE: Common house rules? - wigam - 01-24-2007 Yeah Gary I guess that came from the Pakistan vs India game where it rained CM's. Made what could have been a very good game into a arty fest.:hissy: But i think a limited amount is fine. Like you say a platoon at the most. RE: Common house rules? - Grumbler - 01-24-2007 Czerpzk, I wasn't offended. I know well how boring I can get and I do try to watch it. Sometimes I am not a sucessful as I should be. In those cases a gentle reminder is appreciated. Short, if there is a stick available, it's not a REAL Desert. I know you are used to pulling them out of your punji cart, but some of use are more mechanical oriented. RE: Common house rules? - shortreengage - 01-24-2007 Grummi- just pull out your tent poles from your infantry roll. So I take it our game is forshizzled? RE: Common house rules? - Grumbler - 01-24-2007 Don't know, I have made the switch. We can play crsah test dummy and run towrad the wall and see what happens, or we can restart in 3.0 I think the map will have survived the switch, since it was #441 or something like that and IIRC the 'official' map list is only up to about 250 or so. And If it didn't, re-doing it would not be a big deal and this time I will take all the fields out. I missed some the first try and it annoys me to have crops being raised in a frozen swamp 100Km's from the nearest village. Tents? Aren't they back in the rear, with the beer and other gear? |