Replacements - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11) +--- Thread: Replacements (/showthread.php?tid=39036) Pages:
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RE: Replacements - Volcano Man - 02-09-2007 RE:��Replacements - Glenn Saunders - 02-09-2007 RE: Replacements - Ricky B - 02-09-2007 One other thing to clarify, assuming the way replacements work is as noted by Tortue. I am sure that normal loss recovery is a percentage of the amount below full strength. On the other hand replacements work as a percentage of FULL STRENGTH with losses not playing a role. So replacements are a steady stream, and should be consistent from turn to turn, while the old loss recovery is much higher when a unit is very weak and nearly non-existent when closer to full strength. Also, ignoring quality impacts on the loss recovery, a 1% replacement rate will always add more strength to a unit than a 1% recovery rate, although they will approach each other when the unit is nearly destroyed. This would have a major impact on assigning replacement rates, as even at 1%, with 1% for recovery, a unit at 20% full strength that is resting and qualifies would recover its full strength in 58 turns, while a unit without replacements but a 3% loss recovery would be at 86% at the same point, and only 55% with a 1% recovery rate per turn. Doubling the replacement rate to 2% would halve the time to return to full strength, never being longer than about 40 turns. Rick RE:��Replacements - JonS1 - 02-09-2007 Good and useful analysis Rick. Thanks. Ricky B Wrote:This would have a major impact on assigning replacement rates, as even at 1%, with 1% for recovery, a unit at 20% full strength that is resting and qualifies would recover its full strength in 58 turnsSo that's about 6 days, which sounds entirely reasonable for a unit that badly devastated. RE: Replacements - Volcano Man - 02-09-2007 RE: Replacements - Ricky B - 02-09-2007 I am just glad you mentioned it or I never would have realized it was based on full strength, making it so powerful! Even 3% is probably too high for most situations outside of pure tank/vehicle units in certain situations, as that would rebuild even the most reduced units in no more than 3 days, which I guess could happen, especially for a Russian unit in the dark days of Rzhev when the rear area guys got put into battle, but the unit wouldn't have any cohesion and would fight like a weaker unit. Good information! Thanks everyone, you especially Ed. Rick |