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De-immobilizing vehicles - Printable Version

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RE:��De-immobilizing vehicles - The Coil - 02-15-2007

kineas Wrote:I don't get how ramming would help. CM doesn't simulate any kind of physical forces (gravity, mechanical forces, friction). Bullet trajectories are simulated, but the rest is much like a tabletop wargame.

Yup, that's sort of what I think. I think most successes with ramming are just coincidental. Collisions aren't point strikes - the one vehicle sort of pushes the other for a few seconds, so it is entirely possible the vehicle just happened to unbog during that time. Had one go from bogged to immoble while it was being pushed, which I suspect is the same sort of thing. No causation, no correlation, just co-happening...


RE:��De-immobilizing vehicles - The Coil - 02-15-2007




RE: De-immobilizing vehicles - Copper - 02-15-2007

I can just imagine it.....

A Stuart gets immobilised behind a house.

A Sherman slowly comes up behind and starts nudging him forward.

Stuart Commander: Hey what are you playing at?

Sherman Commander: Come along now laddie you arent going to shoot anything stuck behind a house.

The Stuart grinds forward.

Stuart Commander: Hey, theres a bloody Panth... (BANG)

Sherman Commander: Whoops... has a quick look around to make sure nobody seen the incident before reversing away slowly whistling.




RE:��De-immobilizing vehicles - The Coil - 02-15-2007




RE: De-immobilizing vehicles - kineas - 02-16-2007

http://youtube.com/watch?v=oMQ5kp-k9Zo

I guess this is it...