fighting in towns - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Black Powder & Cold Steel (https://www.theblitz.club/message_boards/forumdisplay.php?fid=163) +---- Forum: The Napoleonic Wars (https://www.theblitz.club/message_boards/forumdisplay.php?fid=165) +---- Thread: fighting in towns (/showthread.php?tid=40595) Pages:
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RE: fighting in towns - jonnymacbrown - 08-02-2007 They only way for a formed battalion to take a chateau vs. skirms is to get into line formation and shoot them out. With ADF the skirm will soon run out of ammo and lose morale. If you give them a retreat hex, they will eventually rout out of there. If you have some arty to spare, roll them up too. It's time consuming. von ege :conf: RE: fighting in towns - jonnymacbrown - 08-02-2007 "Still don't agree that a battalion can assault the gates of a town or chateau against skirmishers and push them back without consequence." Remember too, that there are advantages and limitations to skirmish use, which, as I noted in another post, have evolved over time. First note, if you stack more than 250 skirms in a hex, they become class 1 targets like units in column. but keeping them to c. 100-200 in a hex, skirms will inflict a good deal of casualties upon any unit attempting to attack them in any sort of terrain, both in return fire and in the melee combat result. Using skirms is tricky: You want to be careful in open terrain as they can be easily overrun by cavalry; so when attacking that's why it makes good sense to always have some cavalry around to easily get rid of those pesky fellows. As for defending towns and strong points; as noted they will never be defeated in chateau, and if you want to hold a town hex, get a formed battalion in there. The one final advantage to using skims, and you have to be really organized to do this; when a skirm is totally spent morale-wise, say 700 points fatigue, you can reincorporate the skirm to the parent unit, the parent unit will increase only 100 points fatigue, and next turn you can send out a fresh skirm with only 100 fatigue. This isn't done too often because once a skirm gets to high fatigue it's usually already eliminated, but for long fights in woods, this can be a good tactic. vone ege :rolleyes: RE: fighting in towns - tbridges - 08-02-2007 John...great ideas...thanks for sharing your experience! Tom Bridges RE: fighting in towns - FM WarB - 08-03-2007 if you want to hold a town hex, get a formed battalion in there. Unless said bn is of high morale, hopefully with officer, put them in column not line. Line units which disorder in town hexes cannot reorder. |