ARTILLERY - INDIRECT FIRE - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Campaign Series (https://www.theblitz.club/message_boards/forumdisplay.php?fid=8) +--- Thread: ARTILLERY - INDIRECT FIRE (/showthread.php?tid=44691) Pages:
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RE: ARTILLERY - INDIRECT FIRE - Mike Abberton - 04-02-2008 McIvan Wrote:I have never noticed that ammo levels actually drop during the course of a scenario.....is that what you meant? Or just the number of available guns dropping because they have not resupplied due to the low ammo level in the scen? Sorry about that, I wasn't very clear. The supply level doesn't drop during the scenario (unless you are playing one of Earl's referee'd games or something similar). I was referring to the base supply level in a given scenario. If the supply level is high, I will be more likely to use my artillery in blind fire or speculative fire. If the scenario's supply level is low, I will tend to be frugal with it, sometimes to the extent of not firing at all for a turn or two to resupply as many arty units as possible for a big push. RE: ARTILLERY - INDIRECT FIRE - Pip Roberts - 04-03-2008 Thanks for that valuable tip. What with people listening to sounds, looking for gun flashes and now storing ammunition I wonder what else I have been missing in this amazing game. |