• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads
Forums
anti-air - Printable Version

+- Forums (https://www.theblitz.club/message_boards)
+-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1)
+--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11)
+--- Thread: anti-air (/showthread.php?tid=44986)

Pages: 1 2


RE: anti-air - Kuriltai - 04-21-2008

Tazzerons mod has more AA units.Why not give it a try ?


RE: anti-air - Glenn Saunders - 04-21-2008

FWIW, in the game we didn't want to clutter the map with more counters making it "Normandy like" - so we opted to add the AA as additonal factors in HQs and Arty units which they would often be protecting rather than provide more counters which players could use to

a) Use sm AA Coys to block ZOC from large and powerful WP Btln units
b) Use to dig IPs and Trenches
c) Use as cheap bump recon units

...so MORE is not always better. Sometime it is just "more" stuff to find funny things to do with it - all within the rules of the game of course! In either case use the default game or whatever mod you like, there are Pro's and Con's to each approach.

Glenn