No turn limit - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Campaign Series (https://www.theblitz.club/message_boards/forumdisplay.php?fid=8) +--- Thread: No turn limit (/showthread.php?tid=47915) Pages:
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RE: No turn limit - umbro - 09-09-2008 You could simply use the edit scenario function to make the scenario last 100000 turns. That is not forever, but would sure seem like it. umbro RE: No turn limit - Kool Kat - 09-09-2008 Fierce Wrote:This just might be the booze talking, but has anyone discussed the idea of having a scenario without a turn/time limit? Perhaps with campaigns? I often wondered how it would affect my tactics knowing that I wouldn't have to hurry. Some scenarios have exit objectives and I sure would like to have time to exit with most of my forces intacked. I recently completed a 21 turn Rising Sun scenario - Pozorrubio as the Allied player. It "seemed" like "forever" - elite Japanese reinforcements nearly every turn and the enemy had 21 air missions! But... I did manage to pull out a "minor Allied victory" against my PBeM opponent. :smoke: I believe that scenarios do need to have turn limits. In my experience, the majority of matches are decided with 50% - 75% of the turns completed. I think scenarios that fall within a 15 - 18 turn number strike a good balance between allowing players to conduct several attacks and counter attacks while not stretching out the conflict into a longer game. |