Reflections on Sicily - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11) +--- Thread: Reflections on Sicily (/showthread.php?tid=48465) Pages:
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RE: Reflections on Sicily - James Ward - 10-11-2008 Glenn Saunders Wrote:just a little more on HQs. Could you add some fatigue to all units to simulate the confusion of losing an HQ? Say 25 for the Regiment HQ, 50 for Division etc? RE: Reflections on Sicily - Ricky B - 10-11-2008 Al Wrote:Good one Al . I forgot about the blinding grenades over the tank gun barrel, they should do something useful in a supply dump also!Ricky B Wrote:You don't just throw in a grenade and destroy an entire dump. RE: Reflections on Sicily - Dog Soldier - 10-11-2008 Deploy enough blinding grenades and the enemy can not see the supply dump unless adjacent regardless of visibility. Any vehicle can not see the supply dump at any range due to blinder grenades being deployed on the gun barrels. :laughing: In urban terrain the vehicle loss in the pdt due to mechanical failure is doubled when blinder grenades are used by defending infantry. this simulates vehicles running into buildings, fountains in the marketplaces etc. Dog Soldier RE: Reflections on Sicily - Mr Grumpy - 10-11-2008 Glenn Saunders Wrote:The last round of changes to HQs were done to help push things in this direction - IE no ZOC, no digging in for HQ ect. I really don't know if it is a good thing to go further. And the fact that they have an increased chance of disrupting when hit by arty, these were much needed and well thought out changes IMO. ;) RE: Reflections on Sicily - Kharkov - 10-11-2008 Thanks guys. A lot of good points being made. With regard to destroying supply dumps I like the idea of making this an action for Engineer units only, similar to bridge destruction. This should not be instant but take quite a while. |