grenades - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Combat Mission (https://www.theblitz.club/message_boards/forumdisplay.php?fid=10) +--- Thread: grenades (/showthread.php?tid=55838) Pages:
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RE: hand grenades - Mad Baron - 06-03-2010 My experience in the BO, BB, and AK versions is that grenades can knock out light vehicles, and occassionally heavier armor (notice no big ball-of-flame explosions, so it maybe is for track damage--but that would mean simply immobile, still able to fire, and I just allow that the game AI has decided on some sort of kill, whatever it might be). Versus infantry, I can't say I've noticed them causing direct casualties or not, but I think they can impact suppression levels. In the CMBO manual, page 72, hand-to-hand combat is sometimes marked by ''liberal use of hand grenades.'' CMBO manual, page 32, roughly says this: -Grenades are not tracked individually. -In an average 10-man squad, each man is said to have about 2 grenades, or about 20 for the whole squad. -In the course of a battle, about 4 or 5 might actually be used, and tracking them individually wouldn't really enhance the game realism by that much. I imagine the CMBB and CMAK manuals say about the same thing as far as hand grenades. . . RE: grenades - Splork - 06-03-2010 Regarding what chucking a grenade at a tank is meant to simulate: From the CMAK manual, p.104 "Hand grenades work best against open-top vehicles, but can also be used - albeit less effectively - against buttoned up tanks. This simulates the occasional hero climbing on, or right up to, an enemy tank and placing the grenade in a vulnerable spot." Also, apparently unlike CMBO, the CMAK manual confirms that grenades are individually tracked, and 1 grenade icon = 5 grenades. |