Bridge building: Panzer Campaigns - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11) +--- Thread: Bridge building: Panzer Campaigns (/showthread.php?tid=56105) |
RE: Bridge building: Panzer Campaigns - jonnymacbrown - 06-24-2010 This is actually not correct. below is right for the DOCs "When an Engineer unit has less than 100 men, the probability of completing the bridge is reduced proportionally. In addition, an engineer company will have a probability of bridge completion 1/3 that of an engineer battalion. Otherwise, having more than one Engineer unit constructing a bridge will increase the chances of completion." So you it is up to you is you want ONE chance at the normal rate or 3 chances at 1/3 the normal rate. Also note there is a Quality Modifier so better Eng take longer to build then poorer engs. FWIW Guys - we did a lot of work during PzC Bulge 44 on how long it takes to build bridges vs the ENg unit size and quality. So while it seems like the Bridge takes forever, statistically for the Germans crossing the Our RIver at thr start of thr Bulge Campaign, your bridges will generally be completed more quickly than they were built historically. Thanks Glenn. However it is, it seemed to me that my chances were greatly increased, and it sure seemed to go smoother, when I built bridges with companies. But mathematically, I think it actually is better to take 3 chances at anything rather than 1. jonny RE: Bridge building: Panzer Campaigns - Dog Soldier - 06-24-2010 (06-24-2010, 08:41 AM)jonnymacbrown Wrote: "So you mean in the command menu just break the unit down?" It really depends on the tactical situation at the bridge site. Any unit, battalion or co. with quality E will take a long time to build. If quality is the same, then one must consider if the engineers can be fired at by the enemy and how much fire will come down on the engineers. Companies gain fatigue faster and thus can be disrupted or shot to lose a level of quality, reducing the 1/3 chance a company has compared to a battalion. That has to be weighed against having three unit trying instead of all your eggs in the "battalion bucket" so to speak. Quality of engineers is the biggest factor in getting a bridge up. Dog Soldier RE: Bridge building: Panzer Campaigns - jonnymacbrown - 06-24-2010 "Quality of engineers is the biggest factor in getting a bridge up." That's interesting news. I guess those Waffen SS Eng. units get the job done very well. Do you know the % increase due to quality? In the Ardennes, American Eng. units are blowing bridges rather than building them and that seems to succeed very well, almost 100% of the time. jonny :smoke: jonny RE: Bridge building: Panzer Campaigns - BluntF - 06-24-2010 Looking in the manual it looks like : A = 120 B 110 of normal C normal D 75% of normal E 50% of normal F 25 % of normal Page 48 RE: Bridge building: Panzer Campaigns - Rev Rico - 06-24-2010 After building a bridge with a combined battalion, break it down and only one company stays to maintain the bridge; the rest can move on. Bob RE: Bridge building: Panzer Campaigns - Dog Soldier - 06-25-2010 (06-24-2010, 09:18 AM)jonnymacbrown Wrote: In the Ardennes, American Eng. units are blowing bridges rather than building them and that seems to succeed very well, almost 100% of the time. jonny :smoke: Destroying bridges is a combination of the quality, number of men, and assault factor of the engineer unit. A bridge engineer left behind to blow the bridge might not do the job with an assault factor of three. Give the task to an assault engineer with an assault factor 18. Those guys love to blow things up. Dog Soldier RE: Bridge building: Panzer Campaigns - cazart! - 06-29-2010 On the bridging coys vs bats, using bats will always be more effective. Example: There is a 30% chance to build a bridge. A battalion will fail 70% of the time. 3 coy will each have a 10% chance. The chance that all will fail is 72.9% (0.90 x 0.90 x 0.90) This is in addition to fatigue issues, etc inherent in operating as a company. RE: Bridge building: Panzer Campaigns - jeffro - 07-03-2023 (06-24-2010, 08:54 AM)BluntF Wrote:(06-24-2010, 08:51 AM)Glenn Saunders Wrote:(06-24-2010, 08:28 AM)jonnymacbrown Wrote: "Never did get that bridge built." I learned this hard way as well! If some is good, more is better...at least fro bridge building! RE: Bridge building: Panzer Campaigns - jonnymacbrown - 07-03-2023 (07-03-2023, 12:05 AM)jeffro Wrote:Statistically and mathmatically you are better off with 3 chances @ 1/3 rate than one chance @ full rate. Also a 160 man C rated Eng. battalion usually builds a bridge pretty quickly. An A rated Eng. battalion of any size will build a bridge quickly. jonny(06-24-2010, 08:54 AM)BluntF Wrote:(06-24-2010, 08:51 AM)Glenn Saunders Wrote:(06-24-2010, 08:28 AM)jonnymacbrown Wrote: "Never did get that bridge built." RE: Bridge building: Panzer Campaigns - Mr Grumpy - 07-03-2023 Also remember that assuming you do complete a bridge, the bridge engineer unit stuck maintaining it can then still dig in, once you have a TRENCH in that hex it will provide a defensive benefit to the engineer and any other unit in the hex. Of course during the bridge building period other units can dig in to provide a defensive benefit and try to prevent the bridge engineer being disrupted. |