HQ question - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11) +--- Thread: HQ question (/showthread.php?tid=57031) Pages:
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RE: HQ question - Mr Grumpy - 10-12-2010 (10-12-2010, 07:17 AM)Dog Soldier Wrote: Yes, you could be right to give it a try with an A morale HQ on the last turn to hold an objective hex. One of the issues with small scenarios is that you can use your HQ's to help hold vital hex's knowing that there will be no future penalty. RE: HQ question - herr_oberst - 10-13-2010 (10-12-2010, 06:43 AM)The SNAFU Wrote: I think where HQ's can help is where one may have strong but disrupted stacks. The addition of a non disrupted HQ into those stacks may allow them to hold their positions in the event of an assault. It is a really desperate but good tactic. My german attackers in Vitevsk (S 41) can testify that. |