AAR: Modern War "The First Battle" - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Squad Battles (https://www.theblitz.club/message_boards/forumdisplay.php?fid=13) +--- Thread: AAR: Modern War "The First Battle" (/showthread.php?tid=57748) Pages:
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RE: AAR: Modern War "The First Battle" - Rabbit - 01-08-2011 @jomni: Your general strategy was correct, though this scenario posed a couple of interesting variants. For instance, you generally want to be very careful about putting your vehicles at any risk, since they usually are worth a lot of victory points. However in this particular scenario, I thought it was worth the risk to move the M-1 up close to the action for several reasons:
This is what you will have to strive for when performing any assaults - being able to outnumber the enemy during the assault while minimizing your units' exposure to enemy fire. In future games, you will often find yourself having to stack units for an assault while in the LOS of enemy units, so I thought this was a good scenario because it helped emphasize why you need to stack units for an assault, what the risk of doing it is, and how you can minimize your exposure (such as by using smoke and by moving in Ground Mode from two hexes away in for your assault). The scenario also emphasized the importance of softening up the enemy prior to an assault and it also made you think about which weapons could penetrate a heavily fortified position. RE: AAR: Modern War "The First Battle" - jomni - 01-08-2011 (01-08-2011, 02:22 AM)TheBigRedOne Wrote: I typically play with the Quality Loss Modifier on, as it adjusts units abilities based on their morale level. Higher morale a fairly sizable advantage, as you would expect. An A morale unit should probably fight better than a C or D morale unit. It simulates a higher level of training and unit cohesion and how that would play out on the battlefield. I got the idea but I'd like to know if it gives an unfair advantage to the Americans or was the scenario designed with it in mind? Should I turn this on in other games? Quote:You can switch the M-1's round to HE, which should have a much greater impact on infantry targets. Yeah but infantry in bunkers? People prefer to use AT in this case right? RE: AAR: Modern War "The First Battle" - jmlima - 01-09-2011 (01-08-2011, 09:39 AM)jomni Wrote:(01-08-2011, 02:22 AM)TheBigRedOne Wrote: I typically play with the Quality Loss Modifier on, as it adjusts units abilities based on their morale level. Higher morale a fairly sizable advantage, as you would expect. An A morale unit should probably fight better than a C or D morale unit. It simulates a higher level of training and unit cohesion and how that would play out on the battlefield. I use it in all games. It's not mandatory, nor where the scenarios in MW specifically designed with it in mind, but I find that it adds an extra bit of realism. RE: AAR: Modern War "The First Battle" - jomni - 01-09-2011 Thanks for the comments. Oh I just noticed that the Iraqi morale is also A in this scenario. :) I finally won it. |