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New H2H Scenario for Modern War: Trapped in the Valley - Printable Version

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RE: New H2H Scenario for Modern War: Trapped in the Valley - jomni - 01-14-2011

Yeah my little project is just a matter of converting the scenarios. The Lock n Load map is also generic. No modding of maps necessary. And also no modding of insurgent graphics. This is in order to make it fully compatible with Modern War.


RE: New H2H Scenario for Modern War: Trapped in the Valley - Kalorn - 01-16-2011

After playing a test party with Landser34 I found out that "Trapped in the Valley" has a bad balance.
Here is a short AAR:
In the beginning the US-troops were slaughtered in 4 to 5 turns without any men alive.
After turn 6 the US support arrived and 4 M1 and 6 Apaches start to crush the Taliban forces.
After turn 12 a draw was the result.

To bring more balance to the game I made the following changes:
- I added a third platoon to the US units so the ratio is reduced from 3:1 to 2:1.
- I added some artillery support to the existing US artillery
- I cancelled the M1 tanks and reduced the Apaches. Now there will arrive 2 Apache and 2 AH-6 Little Birds. This should be enough.
- I cancelled all offboard artillery support for the Taliban
- The Taliban Anti-TankTeams were equipped with 2x 57 mm RR and 2x 75 mm RR. Now they only have 4x 57 mm RR.
- The Talibans have no more the ZPU guns for ground targets.
- In additon to the FLAK-guns the Taliban have 2 Stinger-Rockets.
- I reduced the captured US weapons the Talibans have in use to only a few M16, also the flamethowers and handgrenades are gone. The Talibans should still be strong enough to crash the US defenses but not in 3 turns.
- The AI is deleted so the game is only playable PBEM in this version.


RE: New H2H Scenario for Modern War: Trapped in the Valley - Wolfgang - 01-26-2011

(01-16-2011, 09:12 PM)Kalorn Wrote: After playing a test party with Landser34 I found out that "Trapped in the Valley" has a bad balance.
Here is a short AAR:
In the beginning the US-troops were slaughtered in 4 to 5 turns without any men alive.
After turn 6 the US support arrived and 4 M1 and 6 Apaches start to crush the Taliban forces.
After turn 12 a draw was the result.

To bring more balance to the game I made the following changes:
- I added a third platoon to the US units so the ratio is reduced from 3:1 to 2:1.
- I added some artillery support to the existing US artillery
- I cancelled the M1 tanks and reduced the Apaches. Now there will arrive 2 Apache and 2 AH-6 Little Birds. This should be enough.
- I cancelled all offboard artillery support for the Taliban
- The Taliban Anti-TankTeams were equipped with 2x 57 mm RR and 2x 75 mm RR. Now they only have 4x 57 mm RR.
- The Talibans have no more the ZPU guns for ground targets.
- In additon to the FLAK-guns the Taliban have 2 Stinger-Rockets.
- I reduced the captured US weapons the Talibans have in use to only a few M16, also the flamethowers and handgrenades are gone. The Talibans should still be strong enough to crash the US defenses but not in 3 turns.
- The AI is deleted so the game is only playable PBEM in this version.

Hey ill give this one a go again.


RE: New H2H Scenario for Modern War: Trapped in the Valley - Wolfgang - 01-27-2011

I had an idea for a linked campaign pbem scenario... i haven't played a linked campagin via pbem yet... Are there any issues with that format versus single scenarios? Figured I'd ask before i spend much time on it.


RE: New H2H Scenario for Modern War: Trapped in the Valley - Wolfgang - 02-03-2011

Hey there, i dont wanna hijack this thread so where should i post to start some discussions on topics regarding modding squad battles and making scenarios for it?


RE: New H2H Scenario for Modern War: Trapped in the Valley - TheBigRedOne - 02-04-2011

Just make a general post on the board.


RE: New H2H Scenario for Modern War: Trapped in the Valley - cazart! - 02-05-2011

If the Taliban needs further toning down, you can also lessen the at start effectiveness of weapons....

I am happy to answer scenario design questions if you send me an email or post in a thread. I wrote a scenario design tutorial for the release of DBP. I believe that it was also posted on the SDC....