Planning Maps for Dien Bien Phu now available - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Squad Battles (https://www.theblitz.club/message_boards/forumdisplay.php?fid=13) +--- Thread: Planning Maps for Dien Bien Phu now available (/showthread.php?tid=57859) Pages:
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RE: Planning Maps for Dien Bien Phu now available - jmlima - 01-14-2011 (01-13-2011, 06:02 AM)trauth116 Wrote: ...I don't know what the development teams are considering, but from a technical standpoint all it would take is a couple of engine changes and larger scenarios would seem to be possible. ... Larger as in days? Or unit count? If in days, I would be all for that, except it's not that trivial, from the top of my had, several major changes were needed: - variable weather and ground - variable visibility - variable supply and isolation rules - tracking of ammo (for HE / AP...) ... RE: Planning Maps for Dien Bien Phu now available - cazart! - 01-18-2011 Thanks for posting those maps Steve. Also, the is a 'big' scenario in DBP - More Ban for Your Buck, covering one of Bruno's fixed piece assaults. RE: Planning Maps for Dien Bien Phu now available - -72- - 01-18-2011 (01-14-2011, 08:42 PM)jmlima Wrote:(01-13-2011, 06:02 AM)trauth116 Wrote: ...I don't know what the development teams are considering, but from a technical standpoint all it would take is a couple of engine changes and larger scenarios would seem to be possible. ... JL: yes, you have a great set of points... you'd need at least all of those, and yes, each one of them gets exponentially more complex, from a programming perspective (rather, that is how I have read it to be in other projects), so I do get your point. :) I didn't think things out. |