JoneSoft Generic Mod Enabler - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Squad Battles (https://www.theblitz.club/message_boards/forumdisplay.php?fid=13) +--- Thread: JoneSoft Generic Mod Enabler (/showthread.php?tid=60807) |
RE: JoneSoft Generic Mod Enabler - Compass Rose - 01-16-2012 Have you had any luck in adding EAGLES STRIKE EUROPEAN ADD ON? It can be found here: http://tfe4.wordpress.com/graphics-and-sound-mods/eagles-strike/ RE: JoneSoft Generic Mod Enabler - Mad_Dog - 01-16-2012 The European add-on modifies the data files, I think you would be further ahead to just install it, and then add or subtract other graphics mods as you like. Adding this add-on shouldn't affect your PBEM in any way, even if your opponent doesn't have it installed. Try it though, and let me know how it works. I've used the mod program for Close Combat, it was sort of a pain with that game and mods though. Too many cooks I think. ;) RE: JoneSoft Generic Mod Enabler - Richie61 - 01-16-2012 I just did it. Seems to work ok. There isn't a lot of scenarios, so it took me a few tries to figure out if I had it correct. Did you get the JSGME to work on a simple mod like units yet? RE: JoneSoft Generic Mod Enabler - Compass Rose - 01-16-2012 Yes, I loaded it up into RV and AOTR OK. Now trying the ES Add-on. Thanks for all of your help Richie61. Your pics and instructions in the earlier posts, were very helpful! RE: JoneSoft Generic Mod Enabler - Richie61 - 01-16-2012 (01-16-2012, 01:14 PM)Checkmate King 2 Wrote: Yes, I loaded it up into RV and AOTR OK. Not a problem. You guys have a bunch of great people here and I am honored to be here. Plus I am new the Squad Battles and have asked a bunch of newbie questions. Give me a little time and I am going to start a few battles and I don't mean the War Department (WIFE) This series is AWESOME! RE: JoneSoft Generic Mod Enabler - TheBigRedOne - 01-17-2012 Great thread and what looks like a really interesting program. Good stuff! RE: JoneSoft Generic Mod Enabler - Richie61 - 01-17-2012 (01-17-2012, 12:24 AM)TheBigRedOne Wrote: Great thread and what looks like a really interesting program. Good stuff! Might be a good "sticky" for future use. It's a great program. You can add mods and such to your base game without screwing it up. You can add scenarios as you need or want them. Group them as winter or time. Just enable them with a click and play. When you are done, disable them for future use. I used this in all the sim racing games for years RE: JoneSoft Generic Mod Enabler - Wodin - 01-17-2012 I've used it for Over Flanders field phase 4 and a few other game. RE: JoneSoft Generic Mod Enabler - Richie61 - 12-11-2012 For Steve, I vote this as a "sticky" RE: JoneSoft Generic Mod Enabler - Stejones82 - 12-12-2012 Okay, so I'm chicken Ed , your pics are not displaying on my computer - something about having expired! Found this link though: http://www.matrixgames.com/forums/tm.asp?m=1773663 Though I am not active over there, it seems to be pretty thorough. Here is my request - - Either point me to, or give me plain English overview of what the mod system is trying to accomplish. Also I found a JSGME ver 2.3.1 - - - will that work? Does something as simple as adding scenarios from TFE4 erquire management as a mod? Or is JSGME or similar for adding more extensive mods such as sound or artwork or even units? What is the overall benefit to such mods? And remember, before you say, "any idiot should know these things; I am not just "any Idiot!" (01-15-2012, 05:32 PM)Richie61 Wrote: Bring doing some more messing around. |