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The 'Advantage' Rule - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Campaign Series (https://www.theblitz.club/message_boards/forumdisplay.php?fid=8) +--- Thread: The 'Advantage' Rule (/showthread.php?tid=61002) Pages:
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RE: The 'Advantage' Rule - Von Earlmann - 02-06-2012 (02-03-2012, 06:10 AM)kineas Wrote: From the manual: I used it once to see how it worked against the AI.....near as I can figure it makes the advantaged side nearly invincible to enemy fire and turns the disadvantaged side into virtual cream puffs .......years ago there was a player who would set the AI to favor himself for PBEM and it worked pretty well for a while as most guys never bother to check the setting...alas he was finally found out and suitably disposed of :-) VE RE: The 'Advantage' Rule - Big Ivan - 02-06-2012 VE, "disposed of" ? Was that 50 lashes ![]() severely beat about the head and shoulders ![]() or just plan shot at sunrise? ![]() ItB RE: The 'Advantage' Rule - Herr Straße Laufer - 02-06-2012 John, I think they made him ![]() ![]() HSL RE: The 'Advantage' Rule - Big Ivan - 02-06-2012 HSL, LOL ![]() I am not worthy! ![]() I am not worthy Oh Great and Powerful HSL! ![]() I didn't see the plank... ItB:smoke2: RE: The 'Advantage' Rule - Herr Straße Laufer - 02-06-2012 Nor do they expect the Spanish Inquisition? ![]() :persuade: ![]() HSL RE: The 'Advantage' Rule - Boisforas - 02-06-2012 Gentlemen, I seem to recall before I was hooked up with real opponents from the 'Blitz, I played many solo games against AI & I fooled around with the bar settings. I found arty not falling in the planned areas of fire, much better die rolls for the opposition(as mentioned) & units not coming in way late. This was Talon Soft. I havent even thought about using it against real opponents as its effects really skew the game. RE: The 'Advantage' Rule - schnurbart - 02-07-2012 If yopu want to see how the slider effects play. There is a controled way to do so. Make a dynamic campaign and set it to hard. when you make a game you will see the slider has changed. If i remember right hard is 2.5 clicks. It is quite a bit harder but very playable..it makes russian infantry the equal of germans at close range roughly. If you play a german campaign its actualy a good trainer for face to face play. I never tryed impossible but only because i trusted the setting name :p Also the slider effects force sizes in the dynamic campaign. RE: The 'Advantage' Rule - Larry Reese - 02-09-2012 who used this in PBEM? I don't rmember that. must have been during one of my sabbaticals. LR RE: The 'Advantage' Rule - Herr Straße Laufer - 02-09-2012 Larry it was so long ago (could be four or five years) I cannot remember who did it. I do remember that his opponent, on a whim scrolled through the rules they were using, took a look at the slider and asked what it meant ... in open forum. ![]() I'm sure it's in the forum archives. But, scrolling through the archives is both tedious and time consuming. ![]() ![]() HSL |