MC Helo Units - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11) +--- Thread: MC Helo Units (/showthread.php?tid=73592) Pages:
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RE: MC Helo Units - Indragnir - 07-03-2020 (07-02-2020, 09:47 PM)Elxaime Wrote: Hi - I agree, it's just a matter of adjusting the number of helo strikes and their strength taking into account Air Availability % , Air Interception per side and the limitations from being attached to a given formation LOS spotting. I must say Helos are the most powerful units in the game, as I said in the other post. Specialy against NATO. (I'm the WP player in this our third game Elexaime vs me.) WWIII mod just give all infantry units AA range 2, helos went from top to bottom. Didn't like it. That's why my initial solution was giving range 3 IF to those ADA units (Gepard, Vulcan and Shilka). With that range they can be put behind the armor and fire against helos. Could even work without IF if you use terrain and LOS (it's time consuming) |