New Opt Rule: Movement Threat - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Black Powder & Cold Steel (https://www.theblitz.club/message_boards/forumdisplay.php?fid=163) +---- Forum: The Napoleonic Wars (https://www.theblitz.club/message_boards/forumdisplay.php?fid=165) +---- Thread: New Opt Rule: Movement Threat (/showthread.php?tid=74001) Pages:
1
2
|
RE: New Opt Rule: Movement Threat - LFDLM - 12-14-2020 Let's go ! RE: New Opt Rule: Movement Threat - agmoss99 - 12-14-2020 (12-14-2020, 03:34 AM)Back on topic: Wrote: One thing to bear in mind about this new rule - advancing on disordered enemy units seems to negate the rule. RE: New Opt Rule: Movement Threat - TheGrayMouser - 12-15-2020 (12-14-2020, 10:11 PM)agmoss99 Wrote:(12-14-2020, 03:34 AM)Back on topic: Wrote: One thing to bear in mind about this new rule - advancing on disordered enemy units seems to negate the rule. Haha, yes, my bad, not only did I hijack my own thread to get a game set up, it was for non nap game too!! I think the biggest hurdle for this new rule is, even if you reduced the % of failing the test, the problem is if you have to test many many times, even a low % chance will happen too frequently. I would suggest ( if anyone is listening) that units , instead of testing every time they enter a hex, have to roll to see if they even trigger the test per hex entered, and then test not to rout/disorder , ( so 2 rolls basically, a trigger to test and then a roll for the test) If they trigger a roll and pass, then they are immune to further tests if they keep moving. (they controlled their fear and now can march bravely on) After all, a cavalry unit has roll vs to rout/disrupt when they hit the charge function, but they dont need to roll every hex they charge down. ( well, unless they have the movethreatrule on!!) |