Mod 2D Units and Map JTS Seven Years War - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Black Powder & Cold Steel (https://www.theblitz.club/message_boards/forumdisplay.php?fid=163) +---- Forum: 3rd Party Art Mods Forum (https://www.theblitz.club/message_boards/forumdisplay.php?fid=239) +----- Forum: Musket & Pike Series (https://www.theblitz.club/message_boards/forumdisplay.php?fid=260) +----- Thread: Mod 2D Units and Map JTS Seven Years War (/showthread.php?tid=74018) |
RE: Mod 2D Units and Map JTS Seven Years War - Alpha Zwo - 11-23-2020 Ok, thanks. Will try. RE: Mod 2D Units and Map JTS Seven Years War - -72- - 11-23-2020 (11-22-2020, 11:08 PM)Aoi99 Wrote:(11-22-2020, 10:10 AM)Alpha Zwo Wrote:(11-22-2020, 06:29 AM)Aoi99 Wrote: Thanks! Correct me if I'm wrong, but if you do that- because you have the hex graphics around where the unit symbols are - that just changing the hex shading needs to be done not only on the unit symbol graphic areas like you have - but also be done to match on the 2DGround and 2DGroundd files. If you don't do this then you will have a different shade around your units but not the rest of the hexes without units. RE: Mod 2D Units and Map JTS Seven Years War - Aoi99 - 11-24-2020 The background hexagons that I refer to are the hexagons with the colors of each side. Changing the color of these changes the color of the units without modifying the color of the terrain. RE: Mod 2D Units and Map JTS Seven Years War - -72- - 11-25-2020 (11-24-2020, 01:17 AM)Aoi99 Wrote: The background hexagons that I refer to are the hexagons with the colors of each side. Changing the color of these changes the color of the units without modifying the color of the terrain. Fair enough - I was thinking that you were meaning working with the contrast by making the map a bit lighter. What you're saying should be relatively easy. RE: Mod 2D Units and Map JTS Seven Years War - Aoi99 - 12-03-2020 I just uploaded an updated version of the mod in the first post. I have corrected the total darkening of the non-visible hexes in the magnified view and added a new icon for the skirmishers, to make them more visible. RE: (New version) Mod 2D Units and Map JTS Seven Years War - phoenix - 12-18-2020 This is a really fantastic graphics set. Many thanks. Must have been lots of work. The only thing I would crave is that the contour lines and edges were only as dark/outstanding as, for example, your field graphics - that is, much, much fainter. Do you know is there a quick way that i could mod the hex edge files to achieve this? It's obvious which graphics I need to 'lighten' (the bottom row of each of the 3 edge files) but would I have to change each and every pixel to do this, in Paint or RWP, or Krita or even Photoshop? Is there a way I can do this by just brushing over the relevant graphics, I wonder? I haven't a clue with these programs. Thanks. RE: (New version) Mod 2D Units and Map JTS Seven Years War - Aoi99 - 01-04-2021 (12-18-2020, 07:00 AM)phoenix Wrote: This is a really fantastic graphics set. Many thanks. Must have been lots of work. Thank for your words. Sorry to have been slow to respond. The lines can be changed with any graphic program. I use Paint.Net which is free and quite complete. You just have to modify the color and brightness settings. I am currently preparing a variation of the mod in which I change the lines to shadows, which may be more adjusted to what you ask RE: (New version) Mod 2D Units and Map JTS Seven Years War - neonlicht - 01-07-2021 That screenshot looks great -- approve of the soft-shadow effect. RE: (New version) Mod 2D Units and Map JTS Seven Years War - jackstalke - 02-10-2021 Any news on the next update? Would love to try the new look. Sorry for my impatience, but it just looks fantastic. RE: (New version) Mod 2D Units and Map JTS Seven Years War - Aoi99 - 02-12-2021 Soon I hope to finish the new map mod based on the map of Belgium drawn by Ferraris in 1777 |