Trying to figure out how Assault works - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Squad Battles (https://www.theblitz.club/message_boards/forumdisplay.php?fid=13) +--- Thread: Trying to figure out how Assault works (/showthread.php?tid=74514) Pages:
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RE: Trying to figure out how Assault works - Mowgli - 04-02-2021 Just to make things clearer, here is how I would assume the situation works out according to the manual: -------------------------- SITUATION Attacker = 10 Americans, Quality A, M16 assault rifles, no negative statuses, 100% effectiveness Defender = 10 Cubans, Quality D, AK 47 assault rifles, no negative statuses, 100% effectiveness combat takes place in open terrain, no cover, no height difference etc all optional rules deactivated US COMBAT POWER: base: 10 men * 10 (infantry assault value) * 1 (100% effectiveness) +weapons: 10 M16s * 18 (M16 assault value) = 280 Casualty threholds for defender: 0.12% - 1.2% casualties -> 0.336 - 3.36; expected losses for Cubans: 0-4 men (average 2) effectiveness loss -> 2.688 - 26.88 CUBAN COMBAT POWER base: 10 men * 10 (infantry assault value) * 1 (100% effectiveness) +weapons: 10 AK 47s * 19 (AK assault value) = 290 Casualty thresholds for attacker: 0.24% - 2.4% casualties -> 0.69 - 6.96; expected losses for US: 0-7 men (average 4) effectiveness loss -> 3.48 - 34.8 ----------- FINAL LOSSES: Cubans: 0-4 men (average 2) and 3-27 effectiveness Americans: 0-7 men (average 4) and 3-34 effectiveness ------------ Regarding the condition that a defending unit needs to suffer "losses" in order to test for retreat: This might include the loss of effectiveness? RE: Trying to figure out how Assault works - Xerxes77 - 04-02-2021 (04-02-2021, 06:43 PM)Mowgli Wrote: Just to make things clearer, here is how I would assume the situation works out according to the manual: Your calculations seem correct as far as casualties are concerned. Not sure about effectiveness though; I haven't tracked losses of effectiveness in my tests, but I think you may be using the standard calculations for fire combat? Losses to effectiveness are doubled in assaults. Regarding the condition that a defending unit needs to suffer "losses" in order to test for retreat: This might include the loss of effectiveness? That's an interesting thought, however that would mean that ALL defenders should always test for retreat as all attacks from a standard squad produce a non-zero minimum loss of effectiveness. |