Clearing obstacles - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11) +--- Thread: Clearing obstacles (/showthread.php?tid=75209) Pages:
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RE: Clearing obstacles - lezgo killemall - 01-11-2022 Ok, then maybe I found something else, I dont know. I moved two engineer units (1 deployed) into the aforementioned obstacle hex which had already been penetrated. It was gone on the ensuing turn immeditly following them entering so for whatever reason they were able to clear that hex without having to wait a turn after entering the hex. Maybe because it had already been penetrated? RE: Clearing obstacles - lezgo killemall - 01-11-2022 (01-11-2022, 10:16 AM)Lethal Wrote: This may help. I'm not sure but it gave me the word penetrated which was better then path which I was about to use in my post What is that sidebar in your vid? I like it. It changes with the conditions i take it? RE: Clearing obstacles - ComradeP - 01-11-2022 (01-11-2022, 10:59 AM)lezgo killemall Wrote: Ok, then maybe I found something else, I dont know. I moved two engineer units (1 deployed) into the aforementioned obstacle hex which had already been penetrated. It was gone on the ensuing turn immeditly following them entering so for whatever reason they were able to clear that hex without having to wait a turn after entering the hex. The Deployed unit started clearing the obstacle hex immediately after entering it, so in the supply/command phase at the start of your next turn it succeeded in removing the obstacles. That's how it should work: a Deployed, non-Disrupted, unit enters an obstacle or minefield hex and the next turn it is removed or, in the case of minefields, reduced by 1 point (minefields have a value from 1 to 3 to represent density). |