hexside combat modifiers suggestion/discussion - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Black Powder & Cold Steel (https://www.theblitz.club/message_boards/forumdisplay.php?fid=163) +---- Forum: The American Civil War (https://www.theblitz.club/message_boards/forumdisplay.php?fid=164) +---- Thread: hexside combat modifiers suggestion/discussion (/showthread.php?tid=75271) Pages:
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RE: hexside combat modifiers suggestion/discussion - wololoh - 01-28-2022 (01-28-2022, 07:56 AM)krmiller Wrote: My apologies it appears I messed this up. No problem krmiller, I know how it is with all these modifiers . Indeed for attacking accross a creek bridge there is a separate modifier, as far as I know that one is working indeed! Hahaha this thread is getting a bit more messy than I ever intended. So let me just try to re-iterate what I am talking about exactly, for anyone tripping over the conversation. There exist PDT values for hexsides combat modifiers, and as far as I see they DO work exactly as described in the manual (so I see no bugs here). However, one funny effect (mostly funny in the case of streams) is that these modifiers affect fire attacks and melee attacks in the same way. And when these modifiers are set to zero (as for streams in Gettysburg), the hexsides do not affect any combat at all (also not melee). It is not a major gamebreaking issue or anything, I just wanted to discuss if it would be possible to get this separated for melee and fire attacks / what other peoples' thoughts were on that. (That said, as one other notable effect; If a creek hexside modifier is set, it is in most cases, ironically, purely a fire attack modifier. Because melee across creek is typically not possible...) RE: hexside combat modifiers suggestion/discussion - Xerxes77 - 01-28-2022 (01-28-2022, 07:48 AM)wololoh Wrote: That is not quite right. Hexsides DO affect melee in these games (if that is what you mean by ' assault' ), as long as the hexside has a nonzero modifier. This leads to the situation in ACW games: I see, yes melee is the equivalent of an assault in SB but it does seem to work differently then. Apologies for the confusion. |