SB HQ (Squad Battles Launcher) v.1.5.5 (new!) - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Squad Battles (https://www.theblitz.club/message_boards/forumdisplay.php?fid=13) +---- Forum: SB 3rd Party Mods (https://www.theblitz.club/message_boards/forumdisplay.php?fid=303) +---- Thread: SB HQ (Squad Battles Launcher) v.1.5.5 (new!) (/showthread.php?tid=75345) |
RE: SB HQ (Squad Battles Launcher) v.1.5.1 - phoenix - 02-19-2022 It works! Thanks. RE: SB HQ (Squad Battles Launcher) v.1.5.1 - bigus - 02-20-2022 I finally got it working. Nicely done! I like how you can filter the scenarios by size. Very handy. Cheers, RE: SB HQ (Squad Battles Launcher) v.1.5.1 - Xerxes77 - 02-20-2022 (02-20-2022, 12:43 AM)bigus Wrote: I finally got it working. Hey bigus, nice to hear that! Clicking on the map will also open an enlarged version. I should include a tooltip or something. (02-18-2022, 11:04 AM)Warhorse Wrote: Carlos, very nice work my friend!!Thanks Mike! By the way - the launcher found a small issue in scenario 430803-Cross.scn, specifically in the .oob. A Quality value is set to 36, when it should go from 0 to 7 (X to A+ in-game). Here's the actual report: In sqoob.exe, the unit appears with a Quality of '?'. However in the game the unit gets assigned an "A" quality value. SBHQ uses a stricter validation process, and will complain if it finds a problem with a file that typically would not cause issues with the stock sqoob.exe. For my next version I'll try to improve error reports to troubleshoot non-working scenarios. I think could be useful to release as a separate validation tool... RE: SB HQ (Squad Battles Launcher) v.1.5.1 - Pinetree - 02-20-2022 Thanks for the JSGME fix, that's awesome. Another thing I'd like to see is being able to open more that one editor at once. I could do this outside SBHQ obviously, but it's real handy being able to open an editor with the scenario-specific data already open. RE: SB HQ (Squad Battles Launcher) v.1.5.1 - Warhorse - 02-20-2022 (02-20-2022, 02:06 AM)Xerxes77 Wrote:Thanks Carlos, I will address that ASAP!!(02-20-2022, 12:43 AM)bigus Wrote: I finally got it working. RE: SB HQ (Squad Battles Launcher) v.1.5.1 - Xerxes77 - 02-20-2022 (02-20-2022, 08:37 PM)Pinetree Wrote: Thanks for the JSGME fix, that's awesome. No problem! Thanks for the suggestion, I keep forgetting to add it. The next version will allow you to open the editors concurrently. RE: SB HQ (Squad Battles Launcher) v.1.5.1 - Xerxes77 - 02-20-2022 (02-20-2022, 10:11 PM)Warhorse Wrote: Thanks Carlos, I will address that ASAP!! Cool! Here's the path to the unit in question: I will add this feature in the next version, I don't think sqoob.exe has a "Find" function...? RE: SB HQ (Squad Battles Launcher) v.1.5 - Embis - 02-20-2022 (02-18-2022, 11:15 PM)Xerxes77 Wrote:Thanks Carlos,(02-18-2022, 06:24 PM)Embis Wrote: I usually have 6-8 games running at a time and sometimes I struggle to keep track of whose turn it is. So i would like something which helps me to do that, so something that: Its a shame it cant provide that functionality. What you describe as an alternative sounds good, but filling in fields manually doesn't sound that attractive. RE: SB HQ (Squad Battles Launcher) v.1.5.1 - Warhorse - 02-21-2022 Carlos, that seems to be in error, my oob shows it quality B? In Notepad there is a 36, weird??? RE: SB HQ (Squad Battles Launcher) v.1.5.1 - Xerxes77 - 02-21-2022 (02-21-2022, 03:22 AM)Warhorse Wrote: Carlos, that seems to be in error, my oob shows it quality B?Mike, could it be that you're working with an updated .oob? I'm using the one zipped into the latest SBWW2 v.22. EDIT: Solved the issue - you're looking at a different unit, you need to access via 193rd Rifle Div (see my pic with the path in a previous post) This is a complex oob! We could really use a Find button... :-P |