Armour in Woods or Towns - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11) +--- Thread: Armour in Woods or Towns (/showthread.php?tid=76155) |
RE: Armour in Woods or Towns - Ricky B - 07-15-2023 (07-15-2023, 11:13 AM)Sean Wrote:(07-14-2023, 06:42 PM)jonnymacbrown Wrote:I have not noticed this yet.(07-13-2023, 01:12 PM)Sean Wrote: Is there any disadvantage for AFVs to be in this heavy terrain? Note, though, that although we all hate breakdowns, tanks did break down, quite often, simply "driving along a normal road". I read somewhere recently that the Soviet army, by the time it encircled the Germans at Stalingrad, had lost well over half their T34s, and of those lost, at least half were from breakdowns. The games don't come close to replicating breakdown rates like that. if you just want massive battles, go ahead and make breakdowns near 0, but don't think you are simulating history . RE: Armour in Woods or Towns - jonnymacbrown - 07-15-2023 [quote pid="453304" dateline="1689395919"] [quote pid="453301" dateline="1689383622"] That's more than a good point. The game isn't chess. But even in chess we seek economy of force. Getting the most out of armored units entails not moving them freely about. Breakdowns are a key element in economy. That's part of the skill sets that separate the players. [/quote] Note, though, that although we all hate breakdowns, tanks did break down, quite often, simply "driving along a normal road". I read somewhere recently that the Soviet army, by the time it encircled the Germans at Stalingrad, had lost well over half their T34s, and of those lost, at least half were from breakdowns. The games don't come close to replicating breakdown rates like that. if you just want massive battles, go ahead and make breakdowns near 0, but don't think you are simulating history . [/quote] RE: Armour in Woods or Towns - Steel God - 07-16-2023 Agree strongly there. In playing the CGs some folks simply can’t avoid the temptation to move every unit every turn, which in my mind is almost as heinous a crime as constantly fighting your units to the breaking point. Players who tend to view the counters as “people not pixels” tend to perform better in the CGs. Break downs do happen, but a couple of days recovering in reserve also brings them back. RE: Armour in Woods or Towns - Mr Grumpy - 07-17-2023 Yes, slightly off topic but some players just push and push day and night 24/7 ignoring breakdowns and fatigue and their forces just fall to pieces, a mistake that maybe is not a big factor in small scenarios but a huge factor in campaigns........ RE: Armour in Woods or Towns - ShipwreckedFool - 07-17-2023 This is one reason I really like the scenarios with 30% or higher night move disruption, it forces you to halt your units while giving you the option to squeeze some extra attacks with elite units. RE: Armour in Woods or Towns - Outlaw Josey Wales - 07-17-2023 I like the Night Disruption. Are all units treated the same or are they Quality Controlled? Maybe A could be 20%, B at 30%, C at 40%, D at 50%, E at 60% and F at 70%. Super Elite like Paratroopers, Commandos and Rangers could be at like AA quality at 10%. There is always a possibility somebody screws up. But, it would only use their quality at the start or what the unit would be considered. Your quality may drop, but, it is not going to cause you to forget your training and experience. Just a thought. RE: Armour in Woods or Towns - ShipwreckedFool - 07-17-2023 There is a quality adjustment to the night move disruption. Per the manual: A x1/4 B x1/2 D x3/2 E x2 F x4 RE: Armour in Woods or Towns - Outlaw Josey Wales - 07-18-2023 Well, ok then. RE: Armour in Woods or Towns - Mr Grumpy - 07-19-2023 But I believe I am correct in saying that the night movement fatigue penalty will be suffered by all units regardless of quality. So even your elite units will eventually grind to a halt if you move them 24/7. RE: Armour in Woods or Towns - jonnymacbrown - 07-19-2023 (07-19-2023, 03:37 AM)Mr Grumpy Wrote: But I believe I am correct in saying that the night movement fatigue penalty will be suffered by all units regardless of quality. And it's easier to gain fatigue than to lose it. |