Game Mechanics - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Combat Mission (https://www.theblitz.club/message_boards/forumdisplay.php?fid=10) +--- Thread: Game Mechanics (/showthread.php?tid=39187) |
RE:�� Game Mechanics - Soldier - 02-16-2007 Mad Russian Wrote:kineas Wrote:The realtime pressure is not modeled. An excellent case for "fixed endings." :-) RE:��Game Mechanics - The Coil - 02-16-2007 RE: Game Mechanics - Jobu88 - 02-16-2007 I use the scenario editor all the time to test certain things. Will my Pz III-H survive a front hit from a 2-pounder? How close can my sniper get in scattered trees before being spotted? That kind of thing. Usually just as game situations arise & I need to know. But I certainly don't take it to the level of knowing exactly to the last cm how far back in woods to position my boys. Maybe I should...... examining .430 win % on Blitz ladder....yeah maybe I should get me some of that game mechanics stuff..... RE: Game Mechanics - Copper - 03-30-2007 Actually looking at POS's posts above I have to say they are very informative and laid out in a fun way. I dont know how much of the actual information i will take into battle with me.... hopefully subconciously Im spongin up all this info. I still wont be memorising it though... as it takes away the spontaneity of the game IMO. RE: Game Mechanics - PoorOldSpike - 04-01-2007 |