Engineers, Bridges and Suicde....illogical - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11) +--- Thread: Engineers, Bridges and Suicde....illogical (/showthread.php?tid=40335) |
RE: ��Engineers, Bridges and Suicde....illogical - Ricky B - 05-02-2007 Glenn Saunders Wrote:...Hi Glenn, If an engineer breaks, the issue is then resolved because the bridge disappears and off the broken unit can then go. My suggestion, making it fairly simple, haivng the significant penalty, etc, would be to have the engineer go to max fatigue, break and thus automatically lose the bridge as would happen if the unit broke from fire. It won't be building a bridge again too soon, as you suggest being a good result, which makes sense to me. This was actually suggested by someone a couple of years ago when this was brought up before - I seem to recall this is maybe the third time it has come up here. Rick RE:��Engineers, Bridges and Suicde....illogical - Glenn Saunders - 05-02-2007 RE:����Engineers, Bridges and Suicde....illogical - Glenn Saunders - 05-02-2007 RE: Engineers, Bridges and Suicde....illogical - Volcano Man - 05-02-2007 Sounds fine to me. The broken status could be rationalized as the bridging capability of the unit being broken and thus, the time it takes for the unit to be be unbroken / recover fatigue would be the time taken that the engineer unit would regain bridging equipment. RE: Engineers, Bridges and Suicde....illogical - CptCav - 05-02-2007 I vote for Ricky's solution! Regards, CptCav RE: Engineers, Bridges and Suicde....illogical - FLG - 05-02-2007 CptCav Wrote:I vote for Ricky's solution! This sounds like a sensible solution RE: Engineers, Bridges and Suicde....illogical - Hank - 05-03-2007 ... i forget, can a unit that's Broken with a moral of "no moral" be rejuvenated to operational status? seems like I read this somewhere here that they could not, but I could be wrong ... so that would mean you'd have to be sure your engineer's moral doesn't go too low. Just a thought ... and I repeat, I could be wrong. RE: Engineers, Bridges and Suicde....illogical - Ricky B - 05-03-2007 If a unit has "no morale", then it can't recover from disruption or broken status. But unless it is F quality, then by reducing fatigue to the green level it should be able to get to at least F quality, bringing with it a chance of recovering. Rick RE:�� Engineers, Bridges and Suicde....illogical - Glenn Saunders - 05-03-2007 FLG Wrote:This sounds like a sensible solution Good - great in fact, although I would still like to hear from HirooOnoda and Elxaime before I ask John if this is doable. Glenn RE: Engineers, Bridges and Suicde....illogical - von Waldenburg - 05-03-2007 I think I would get the broken unit with a randomly generated fatigue level between 100-300 to make it more realistic. |