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Crew Cost and Victory Points - Printable Version

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RE: Crew Cost and Victory Points - shortreengage - 06-23-2007

Has checked up.

Now the artillery does not shoot, if retreating for edge map.
Probably because of new patch.
Earlier creating scenario for campaign, often put SPA in grey hex and it turned out Off. Map Art..
But there were complaints that is not visible shooting though destructions were present.

- ---
Still.
If somebody is unloaded in grey hex from transport - it destroyed.
If it is not unloaded - it in the status "passenger" and not destroyed.
If unit itself moves in grey hex - it not destroyed (an inscription "Ready" red color in the information list).



RE: Crew Cost and Victory Points - Grumbler - 06-23-2007

Thanks, that might be good to know some day. Not that I would do someone like that:whis:


RE: Crew Cost and Victory Points - shortreengage - 06-23-2007

Often it was necessary to do it in tournament " Battle for Iraq ", rescueing the Iraq armies from utter annihilation. :smoke:


RE: Crew Cost and Victory Points - Krec - 06-24-2007

i believe your 150 point unit is only the base points. the higher experience the more its worth dead. Dont fight with your crews they are easy points for the other guy, get them to saftey fast.


RE: Crew Cost and Victory Points - matxer - 06-24-2007

150 points was just an example of a possible tank cost.

Do retreating helicopters grant victory points ?


RE: Crew Cost and Victory Points - Grumbler - 06-24-2007

matxer Wrote:150 points was just an example of a possible tank cost.

Do retreating helicopters grant victory points ?
Used to. Not sure anymore. Since I don't play with helios anymore and won't until they get the Radar AA gun bug fixed, I expect I won't find out.:smg:


RE: Crew Cost and Victory Points - shortreengage - 06-24-2007

Victory points = Damage Points.
Retreating Helo usually has only a little Damage Poits.