AMBUSH Feature needed - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11) +--- Thread: AMBUSH Feature needed (/showthread.php?tid=41556) |
RE: AMBUSH Feature needed - Mike Abberton - 07-26-2007 RE: AMBUSH Feature needed - FLG - 07-26-2007 Volcano Man Wrote:But then again, most people would probably save and load the turn if that happens to them (hence the reason why I like to play some small scenarios with no PBEM saves), which is the same thing that would happen if there were complex ambush rules in place. Either this is a sad indictment on humanity or you're just an old cynic. :P I prefer huge campaigns so saves on are pretty much mandatory. It just means I have to be careful choosing my opponents. RE:��AMBUSH Feature needed - HirooOnoda - 07-26-2007 RE: AMBUSH Feature needed - Richrd - 07-27-2007 They were advancing towards a nearby enemy, attacking. I doubt they were in column. Even T mode losses are trivial compared to an ambush. Still, I would I would be delighted to see, occasionally, a travel mode unit ambushed by a previously unspotted defender, and having it's losses magnified by 6. Or any random number, after ambush has been invoked. RE: AMBUSH Feature needed - Sgt Barker - 07-27-2007 RE: AMBUSH Feature needed - Mike Abberton - 07-28-2007 I was just kidding about most people loading and saving the game --kind of like mentioning it so no one will do it. ;) |