Do we have too much control over fire in PzC, what’s your opinion? - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11) +--- Thread: Do we have too much control over fire in PzC, what’s your opinion? (/showthread.php?tid=55722) |
RE: Do we have too much control over fire in PzC, what’s your opinion? - von Schwarze - 05-20-2010 Rick as usual you have a great idea, I also like the idea of FOW shrouding Disruption, perhaps an optional rule would be the answer to keep everyone happy. I must say it seems like the standard operating procedure for attacking is pound away until you are lucky enough to "see" the Disrupted flag, then assault. I think this is a prime subject for the TCIII. Blackie RE: Do we have too much control over fire in PzC, what’s your opinion? - Mr Grumpy - 05-21-2010 (05-20-2010, 10:56 PM)von Schwarze Wrote: perhaps an optional rule would be the answer to keep everyone happy.Blackie, please no more rules to added to the long list we have already, it just causes to much confusion, of course if the "obvious" opt rules to be used like night fatigue were incorporated into the default rules we would free up some space! ;) (05-20-2010, 10:56 PM)von Schwarze Wrote: I must say it seems like the standard operating procedure for attacking is pound away until you are lucky enough to "see" the Disrupted flag, then assault.Indeed that is how 95% of assaults are conducted, having all your opponents units disrupted almost guarantees your success (05-20-2010, 06:42 AM)Glenn Saunders Wrote: Personally - I've long wondered myself if the system give WAY TOO much control over all aspects of combat - in particular, movement.Glenn, Excellent post and i agree with your points, my post was just highlighting the issues from a firing POV but you are correct many other aspects of the game give players to much control over everything that goes on, i also agree that now players have that control there would be a howl of protest if it was taken away, not that i believe that should be enough reason to consider changes if it improves the game system, sometimes you have to force change for the greater good, you cannot keep everyone happy! Even a minor change like not being able to target individual units while retaining all the present firing characteristics (so not to affect the losses) would go a long way to helping the defending player out and taking some control (but not to much) from players hands. If that had been how the games were designed from the start not a single player would question this feature and i bet would have thought the ability to target individual units in a stack strange if someone suggested adding that change now. ;) RE: Do we have too much control over fire in PzC, what’s your opinion? - Ricky B - 05-21-2010 (05-20-2010, 10:56 PM)von Schwarze Wrote: Rick as usual you have a great idea, I also like the idea of FOW shrouding Disruption, perhaps an optional rule would be the answer to keep everyone happy. I must say it seems like the standard operating procedure for attacking is pound away until you are lucky enough to "see" the Disrupted flag, then assault.I thought the idea on disruption checks rather than a state of disruption is fairly elegant - seems relatively easy to implement (without seeing the code) since instead of checking the disruption state of a unit, a disrtuption check is made, but it would require removal of disruption recovery checks, and might have an impact on the AI. We should plan on talking on it further, along with hidden disruption, at TC III, see you there Blackie. Rick |