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RE: Favourite Game - Mr Grumpy - 10-15-2010

(10-15-2010, 10:26 PM)JDR Dragoon Wrote: In order to alleviate this, scenario and OOB designers are forced to "fudge" things, by giving one side dramatically higher ratings for instance, typically with regards to "Quality" in order for the scenario to play out "historically".

Although i have seen this approach used occasionally, for the most part the PzC scenario designers have adjusted the VP hex's and the VP levels to try to create a historical outcome rather than resorting to just raising a sides quality.