Bolt out of the Blue 5.3 - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11) +---- Forum: TOC Mod Scenario List (https://www.theblitz.club/message_boards/forumdisplay.php?fid=107) +----- Forum: Danube Front '85 Mods (https://www.theblitz.club/message_boards/forumdisplay.php?fid=174) +----- Thread: Bolt out of the Blue 5.3 (/showthread.php?tid=64644) |
RE: Bolt 5.0 - tbridges - 07-20-2013 (07-19-2013, 01:54 PM)Taffy6 Wrote:(07-19-2013, 09:54 AM)tazaaron Wrote:(07-19-2013, 08:28 AM)tbridges Wrote: I just leave "View Locations" on all the time. It would be nice to be able to customize the fonts. So it is possible to correct/change text currently on the map and add new text but you can't change the font or point size? I also use the alt label style but I have a hard time differentiating the subtle elevation variations with Jison's map mod. I do use a lot of his images. So...how does one get a peek at your map Taffy? Or does it require Aaron's "Bolt" revision before it can be used? RE: Bolt 5.0 - Taffy6 - 07-20-2013 [/quote] So it is possible to correct/change text currently on the map and add new text but you can't change the font or point size? I also use the alt label style but I have a hard time differentiating the subtle elevation variations with Jison's map mod. I do use a lot of his images. So...how does one get a peek at your map Taffy? Or does it require Aaron's "Bolt" revision before it can be used? [/quote] Within the map editor, you can choose between four font sizes I believe, and three colors (Black, blue and green). I'm not aware of any way to change the actual font. As for how to get the new map, best to wait for Tazaaron to update Bolt to 5.0 to see it in all it's glory. However, to peek at the map file alone, go here and get it: http://www.4shared.com/zip/yiWRfDIz/Z85_MAP.html If that doesn't work for you, send me a PM and I'll email it to you. Regards, Taffy RE: Bolt 5.0 - tbridges - 07-20-2013 Map looks great Taffy, thanks! And your mod sounds awesome, hope you can get it playable sometime soon. Wonder if you or Aaron have ever considered adding "Objective" points to airfields, SAM installations, and other key locations? Seems like there should be some incentive/reward for defending/capturing these hexes. RE: Bolt 5.0 - Aaron - 07-20-2013 (07-20-2013, 05:33 AM)tbridges Wrote: Map looks great Taffy, thanks! And your mod sounds awesome, hope you can get it playable sometime soon. Incentive in capturing Sam sites is the SAM interception modifier doesn't effect that area, so if the .pdt has 20% air interception and 20% SAM interception and you try bombing something in that area it has 40% chance of not making it to the target but if you control the SAM site it only has 20% chance to be intercepted. In the game there is actually a SAM coverage view in the top menu. Aaron RE: Bolt 5.0 - tbridges - 07-20-2013 (07-20-2013, 05:39 AM)tazaaron Wrote:(07-20-2013, 05:33 AM)tbridges Wrote: Map looks great Taffy, thanks! And your mod sounds awesome, hope you can get it playable sometime soon. To "Control" the SAM site it would have to be actually garrisoned by one of my units, right? Or once I capture the hex is it disabled for the rest of the game? RE: Bolt 5.0 - Aaron - 07-20-2013 (07-20-2013, 06:06 AM)tbridges Wrote:(07-20-2013, 05:39 AM)tazaaron Wrote:(07-20-2013, 05:33 AM)tbridges Wrote: Map looks great Taffy, thanks! And your mod sounds awesome, hope you can get it playable sometime soon. Yes, the way the game is you must have a counter on it, doesn't matter what it is could be just 1 man. The Pact player has plenty of security that releases at 0800 on the first day. Its either this or the global modifier which will give the 20% everywhere on SAMs even 100 miles in your rear your planes will be intercepted by SAMs. I didnt like that. Not perfect but i think better than before. At least now as the Pact player moves forward and takes ground NATO will be losing SAM coverage RE: Bolt 5.0 - tbridges - 07-20-2013 (07-20-2013, 06:28 AM)tazaaron Wrote:(07-20-2013, 06:06 AM)tbridges Wrote:(07-20-2013, 05:39 AM)tazaaron Wrote:(07-20-2013, 05:33 AM)tbridges Wrote: Map looks great Taffy, thanks! And your mod sounds awesome, hope you can get it playable sometime soon. This would be perfect duty for a broken or disrupted unit! RE: Bolt 5.0 - Aaron - 07-20-2013 Yes, wish u controlled the hex upon entering it and then you could leave and the enemy has to enter the hex to retake it but this is what we got. Maybe someday someone will hear my prayers. Been always meaning to make a DOC for the Bolt with all these changes like not being able to re combine units and ZOC modifier but havnt had the time, maybe someone will step up and do it for me, i could tell them all the changes and they could make the documentation for it. Matter of fact all post a help wanted on the first post RE: Bolt 5.0 - tbridges - 07-20-2013 Hey Aaron...I'll be happy to help you write up a Help DOC for Bolt. Let me know what you're thinking. tbridges (at) outlook (dot) com. RE: Bolt 5.0 Beta is up - Aaron - 07-25-2013 Update. Theres been no major problems actually no real problems at all, we are just still playing around with some values. |