MapMod incompatible with JTS PzC games ? - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11) +--- Thread: MapMod incompatible with JTS PzC games ? (/showthread.php?tid=68273) |
RE: MapMod incompatible with JTS PzC games ? - Jison - 07-22-2015 (07-21-2015, 11:28 PM)trauth116 Wrote: ...plus he puts up with my talking about hockey ( I think he started it though... ). Guilty as charged. Btw, have you heard that the Nordiques might rise again? They used to eat Blackhawks you know! Jison RE: MapMod incompatible with JTS PzC games ? - Compass Rose - 07-22-2015 (07-22-2015, 01:05 AM)Jison Wrote:(07-21-2015, 11:28 PM)trauth116 Wrote: ...plus he puts up with my talking about hockey ( I think he started it though... ). As many of the NHL teams have found out the last 5 years or so, sometimes you can get the Indian, but most of the time, the Indian gets you! RE: MapMod incompatible with JTS PzC games ? - Lowlander - 07-22-2015 (07-21-2015, 11:45 PM)Strela Wrote:(07-21-2015, 07:59 PM)Lowlander Wrote: David, David, All the zoom levels are OK, including the shaded hexes. Just one very, very minor point, in extreme zoom out mode the shaded hexes might need a very slight adjustment, but this is nit picking. Again thanks for your assistance in this matter. RE: MapMod incompatible with JTS PzC games ? - -72- - 07-22-2015 (07-22-2015, 01:05 AM)Jison Wrote:(07-21-2015, 11:28 PM)trauth116 Wrote: ...plus he puts up with my talking about hockey ( I think he started it though... ). Yes one of the teams I saw live in the 80's at Chicago Stadium was the Nords -and future Hawk (and Que Hof-er) Michel Goulet scored on Murray Bannerman from the red line (I am not kidding ...) ... and the Stastny brothers ... hey, I could appreciate the Nords - I even got a jersey (I got lots of jerseys though...) one of those cheap polyester ones -can't wear it over pads. Fwiw, the Hawks were built to get out of the Norris Division in the playoffs -then only got to the Finals one time and then got swept by the Pens in I think 92 ... usually it was the Oilers that really spanked them ... but they did that to everyone. As a side note, some of us 'freaks' in this conversation have actually played it some too ... my own FB page which was supposed to have been sorta like the SDC business page became er ... well ... hockey focused. All right off topic ... sorry ... my bad ... seriously, though pay attention to the mods on SDC that I have done, I am open to feedback (which Chad can attest to), as while the company has a no vaporware policy, there are things out there that can be worked on and are fair game to post publicly. Doing mods for already published material is one way. RE: MapMod incompatible with JTS PzC games ? - Lowlander - 07-29-2015 (07-21-2015, 07:59 PM)Lowlander Wrote: David, RE: MapMod incompatible with JTS PzC games ? - Kool Kat - 07-29-2015 Gents: I've installed both Volcano Man's unit portraits / symbols mode + MapMode for Sicily 43! All I can state is... WOW! These mods really breathe "new life" into the PzC series and make it more of a "joy" instead of a "pain" to stare at the virtual battlefields for long periods of time! I've also backed-up my Sicily 43 game w/ installed mods onto a CD-ROM so I'll always have a copy I can restore to my desktop! Many thanks to the "mod artists!" RE: MapMod incompatible with JTS PzC games ? - Compass Rose - 07-30-2015 As you have seen, one of the great assets of JTS games is that they are very mod friendly. Another set of PzC mods made by Philippe, can be found over at the very well known TF-Echo4 https://tfe4.wordpress.com/graphics-and-sound-mods/panzer-campaigns-and-other-hps-titles/ If you decide to get into using mods in your JTS game, I highly suggest you use JSGME. https://www.theblitz.club/message_boards/showthread.php?tid=65299 The greatest asset of using JSGME is that if a new game title update is released, all you do is deactivate the add-ons you are using, with one click of the mouse. Next, you would unzip the new game updates into the main game folder. After applying the updates, you would then reactivate your mods with one click of the mouse. It is a real time saver. You would not need to reload each and every 3rd party file you want to use, which as we all know can be very time consuming especially if you enjoy using art mods from more than one source (mix & matching). JSGME has been around for a long time and I am sure that many Blitz members, including myself, still use it or have used it at one point over their gaming career. I have JSGME loaded into each and every JTS game I own. RE: MapMod incompatible with JTS PzC games ? - Kool Kat - 07-30-2015 Thanks Chad! Good mod stuff! RE: MapMod incompatible with JTS PzC games ? - Compass Rose - 07-30-2015 (07-30-2015, 01:07 AM)Kool Kat Wrote: Thanks Chad! If you have any questions about using it or setting things up, just ask. RE: MapMod incompatible with JTS PzC games ? - phoenix - 08-26-2015 I assume Phillipe's superb mods will also not work with any JTS version below 2? |