WF scenario - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Campaign Series (https://www.theblitz.club/message_boards/forumdisplay.php?fid=8) +--- Thread: WF scenario (/showthread.php?tid=69788) |
RE: WF scenario - RedDevil - 07-25-2016 Hey guys. Before you get into too many turns.. hold up a sec... I may need a 2.1 release ASAP Something occurring that we didn't catch in testing? The Axis objectives that they capture are not subtracting from the Allies total.. either I've misunderstood the objectives theory or I gotta quirk and will need to redo the objectives. Right now it only appears the Allies are getting points for them. Dev RE: WF scenario - RedDevil - 07-25-2016 (07-25-2016, 08:36 PM)RedDevil Wrote: Hey guys. Before you get into too many turns.. hold up a sec... I may need a 2.1 release ASAP Attached the corrected SCN file along with the other files in a zip v2.0.1 Scenario file updated in DB as well Sorry about that. Dev RE: WF scenario - RedDevil - 07-28-2016 Looking for a game of this scenario, 1x1, or 2x2 even (or more!) with at "least" 3 turns a week turn around.. ok..2 even .. just want to try my luck as Allies since I have a game as the Axis already. There are so many options, that I'm certain only of fun entertainment for the large scenario crowd, nothing more. Warning: You WILL have 4 corps + support on the map in less than 35 turns. BTW Not a play test. I believe, except for a few minor hiccups needing an update later on, scenario is complete and it is in DB for reporting. come out and play.... Warriors....*clinking my bottles together* Dev RE: WF scenario - RedDevil - 07-29-2016 Game taken Dev RE: WF scenario - RedDevil - 08-08-2016 Fixes that will be coming with the next release. SCN: 7/25 - Objectives issue - points not subtracting from Allied side when Axis captured unmarked Obj, would only subtract if Axis captured one that Allies had taken. FIXED: by making Obj have ownership and adjusting VP totals to accommodate this change. 7/25 7/26 Hungarian REG HQs and leader not fixed at start for release FIXED 7/26 7/26 - German Panzer Lehr 903.Armor and 902.Heavy ATG COYs not fixed at start. FIXED 7/26 7/26 - Allied army HQs not coming on map facing right direction FIXED 7/26 7/26 - 160-55 - no vp on bridge - need to add 50vps FIXED 7/28 7/28- US reups at 5-329 coming in on turn 5 instead of 6 FIXED 7/28 7/28 - Free French 8th TD BATT not Fixed at start for release on turn 4 FIXED 7/30 7/30- VP hex 215-120 hill 859 incorrect value of 751 points FIXED changed to 75 points 7/30 7/31- Various units not positioned properly in FF on board setups. FIXED 7/31 MAP: Rail interrupted by road in Gorlitz @283-381 FIXED 8/1 ------------------------ If you Guys find something else LMK, I'll get it taken care of for the patch up. Dev RE: WF scenario - RedDevil - 08-22-2016 Looking for an allied player(s) to tackle this monster against. |