Assault numbers are in. Bug or feature? - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Squad Battles (https://www.theblitz.club/message_boards/forumdisplay.php?fid=13) +--- Thread: Assault numbers are in. Bug or feature? (/showthread.php?tid=74520) |
RE: Assault numbers are in. Bug or feature? - Ashcloud - 04-12-2021 (04-12-2021, 10:35 AM)NikolaiB Wrote:(03-18-2021, 08:20 PM)Xerxes77 Wrote:(03-18-2021, 01:26 PM)NikolaiB Wrote: I want to replicate this test in DBP. So, you set this up by creating a scenario in the editor? I sent it on. RE: Assault numbers are in. Bug or feature? - Xerxes77 - 04-12-2021 (04-12-2021, 06:59 PM)Ashcloud Wrote:(04-12-2021, 10:35 AM)NikolaiB Wrote:(03-18-2021, 08:20 PM)Xerxes77 Wrote:(03-18-2021, 01:26 PM)NikolaiB Wrote: I want to replicate this test in DBP. So, you set this up by creating a scenario in the editor? The case of DBP is interesting, because it didn't occur to me that some scenarios would include unarmed squads. My mod makes unarmed troops essentially useless in assaults. This will probably affect the balance of existing scenarios that rely extensively on them. One simple solution is to give these troops a knife, a rock, brass knuckles-- basically any weapon with a minimal assault value. That will give them a fighting chance. |