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Blitz Byte Battle Brawl - ROUND 3 - Printable Version

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RE: Blitz Byte Battle Brawl - ROUND 3 - Ratzki - 11-22-2006

Getting kicked bad by Raz, it's amazing what 1 Tiger can do when you can't get to it's flank. My game as the Germans is still up in the air. So at this time I can still shout " I am the Best" albeit with a little tremble in the voice.


RE:��Blitz Byte Battle Brawl - ROUND 3 - Rico (FGM) - 11-22-2006

Fullhouse Wrote:How about a scenario with random reinforcements, that should spice things up a little.

Not sure I can do that...no way to set up QB's with random reinforcements...???


RE: Blitz Byte Battle Brawl - ROUND 3 - Fullhouse - 11-22-2006

Rico Wrote:
Fullhouse Wrote:How about a scenario with random reinforcements, that should spice things up a little.

Not sure I can do that...no way to set up QB's with random reinforcements...???

You could set up a scenario with minimal starting forces and have all the points arrive as random reinforcements at different itervals.


RE: Blitz Byte Battle Brawl - ROUND 3 - Rico (FGM) - 11-22-2006

Interesting idea -- let me test it first to see how much of a lottery it becomes.

Next battle will be either an Armoured ME in very open Ukrainian steppes with very few places to hide... or a small and nasty knife-fight for possession and shelter of a small village in the deep winter of January 1942... still undecided.


RE: Blitz Byte Battle Brawl - ROUND 3 - Copper - 11-23-2006

Great... they both sound like bundles of fun for my already exhausted infantry. Have to say though Ive been getting my ass handed to me on a regular basis in these little BBB battles... great fun though.

Bootie


RE: Blitz Byte Battle Brawl - ROUND 3 - Grumlin - 11-23-2006

I'd vote against another snowbound one - bit like watching paint dry. cut and thrust of armoured divisons, thats the ticket!!


RE: Blitz Byte Battle Brawl - ROUND 3 - Copper - 11-23-2006

Yeah something pacey would be great.

But I'll leave it in Rico's capable hands to come up with a nasty little bitch of a map for us to battle across.

Bootie


RE: Blitz Byte Battle Brawl - ROUND 3 - Copper - 11-23-2006

I vote no on random reinforcements. None of these games are inherintley balanced after all and randomising the reinforcements will just push 1 side over the edge I think.

I'm not complaining about the way they are now but the Germans especially may be very disadvantaged by having say only 1 tank on the map to start with against 4 or 5 Soviet. Then there's the chance that 50% of your reinforcement may not show up while your enemy gets the lot of his. If we were playing a 2000 pt battle this may not matter but in these small games I think it will dull rather than sharpen what is already an excellent experience.


RE: Blitz Byte Battle Brawl - ROUND 3 - Copper - 11-23-2006

I secured a Total Vic. in my round 3 game with Taffy.

Bootie




RE: Blitz Byte Battle Brawl - ROUND 3 - Fullhouse - 11-24-2006

Geordie Wrote:I vote no on random reinforcements. None of these games are inherintley balanced after all and randomising the reinforcements will just push 1 side over the edge I think.

I'm not complaining about the way they are now but the Germans especially may be very disadvantaged by having say only 1 tank on the map to start with against 4 or 5 Soviet. Then there's the chance that 50% of your reinforcement may not show up while your enemy gets the lot of his. If we were playing a 2000 pt battle this may not matter but in these small games I think it will dull rather than sharpen what is already an excellent experience.


You seem to extrapolate a lot there. Why should there be any reason for the russians to start with 5 tanks and the germans 1?

Its a scenario so the starting forces are totaly in the hands of the designer. A sharp shooter each seem fair?

Also reinforcements at 50% will mean that forces would turn up sooner rather than later, but there is no reason for it to be set to 50%, why not 75 or 100 even.