Blitz Byte Battle Brawl - ROUND 3 - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Combat Mission (https://www.theblitz.club/message_boards/forumdisplay.php?fid=10) +--- Thread: Blitz Byte Battle Brawl - ROUND 3 (/showthread.php?tid=37253) |
RE: Blitz Byte Battle Brawl - ROUND 3 - Ratzki - 11-22-2006 Getting kicked bad by Raz, it's amazing what 1 Tiger can do when you can't get to it's flank. My game as the Germans is still up in the air. So at this time I can still shout " I am the Best" albeit with a little tremble in the voice. RE:��Blitz Byte Battle Brawl - ROUND 3 - Rico (FGM) - 11-22-2006 Fullhouse Wrote:How about a scenario with random reinforcements, that should spice things up a little. Not sure I can do that...no way to set up QB's with random reinforcements...??? RE: Blitz Byte Battle Brawl - ROUND 3 - Fullhouse - 11-22-2006 Rico Wrote:Fullhouse Wrote:How about a scenario with random reinforcements, that should spice things up a little. You could set up a scenario with minimal starting forces and have all the points arrive as random reinforcements at different itervals. RE: Blitz Byte Battle Brawl - ROUND 3 - Rico (FGM) - 11-22-2006 Interesting idea -- let me test it first to see how much of a lottery it becomes. Next battle will be either an Armoured ME in very open Ukrainian steppes with very few places to hide... or a small and nasty knife-fight for possession and shelter of a small village in the deep winter of January 1942... still undecided. RE: Blitz Byte Battle Brawl - ROUND 3 - Copper - 11-23-2006 Great... they both sound like bundles of fun for my already exhausted infantry. Have to say though Ive been getting my ass handed to me on a regular basis in these little BBB battles... great fun though. Bootie RE: Blitz Byte Battle Brawl - ROUND 3 - Grumlin - 11-23-2006 I'd vote against another snowbound one - bit like watching paint dry. cut and thrust of armoured divisons, thats the ticket!! RE: Blitz Byte Battle Brawl - ROUND 3 - Copper - 11-23-2006 Yeah something pacey would be great. But I'll leave it in Rico's capable hands to come up with a nasty little bitch of a map for us to battle across. Bootie RE: Blitz Byte Battle Brawl - ROUND 3 - Copper - 11-23-2006 I vote no on random reinforcements. None of these games are inherintley balanced after all and randomising the reinforcements will just push 1 side over the edge I think. I'm not complaining about the way they are now but the Germans especially may be very disadvantaged by having say only 1 tank on the map to start with against 4 or 5 Soviet. Then there's the chance that 50% of your reinforcement may not show up while your enemy gets the lot of his. If we were playing a 2000 pt battle this may not matter but in these small games I think it will dull rather than sharpen what is already an excellent experience. RE: Blitz Byte Battle Brawl - ROUND 3 - Copper - 11-23-2006 I secured a Total Vic. in my round 3 game with Taffy. Bootie RE: Blitz Byte Battle Brawl - ROUND 3 - Fullhouse - 11-24-2006 Geordie Wrote:I vote no on random reinforcements. None of these games are inherintley balanced after all and randomising the reinforcements will just push 1 side over the edge I think. You seem to extrapolate a lot there. Why should there be any reason for the russians to start with 5 tanks and the germans 1? Its a scenario so the starting forces are totaly in the hands of the designer. A sharp shooter each seem fair? Also reinforcements at 50% will mean that forces would turn up sooner rather than later, but there is no reason for it to be set to 50%, why not 75 or 100 even. |