Attacking a Full Bridge Hex by Air - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11) +--- Thread: Attacking a Full Bridge Hex by Air (/showthread.php?tid=44964) |
RE: Attacking a Full Bridge Hex by Air - Tbird3 - 04-21-2008 JonS1 Wrote:Tbird Wrote:... an old Avalon Hill game called TAC AIR. Same level of play as in HPS and very robust Air Model.No! Really? A game called TAC AIR with a robust air model? ;) Jon, glad to see that you can identify a BFO when you see one! This is known within the US Army as a Blinding Flash of the Obvious (BFO). :whis: Tbird3 RE: Attacking a Full Bridge Hex by Air - JonS1 - 04-25-2008 JonS1 Wrote:In that vein, here is a solution that can be implemented now (i.e., it requires nothing from HPS):Another way to do this - full full hex bridges only - is to create the engineers as naval units (Unit Class: naval, Unit Type: Engineer), check the Bridge Eng check box, ensure the speed is set to 0, then plonk the unit in the hex where you want a bridge, and toggle the bridge on. |