Manual to be Updated - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Panzer Battles (https://www.theblitz.club/message_boards/forumdisplay.php?fid=280) +--- Thread: Manual to be Updated (/showthread.php?tid=69278) |
RE: Manual to be Updated - ComradeP - 03-03-2016 Ah, yes, it seems that if you select one or multiple non-vehicle units and select Carry/Uncarry, you get that error instead of a message indicating the unit can't carry passengers or be carried as a passenger. RE: Manual to be Updated - Richie61 - 03-03-2016 (03-03-2016, 12:08 AM)ComradeP Wrote: Ah, yes, it seems that if you select one or multiple non-vehicle units and select Carry/Uncarry, you get that error instead of a message indicating the unit can't carry passengers or be carried as a passenger. So it's my error? I convert them to "On Foot" and then any turn afterwards they can't go back to the vehicles? RE: Manual to be Updated - ComradeP - 03-03-2016 Technically, the unit doesn't have vehicles in the sense of physically present vehicles. It has a foot state and a state for the movement type used by its transport. It doesn't switch from "Men" to "Vehicles" or from "Guns" to "Vehicles". In order to regain the ability to switch to its transport state, it has to end and start its turn in a hex with its HQ (an actual HQ unit, not a "stab" or "headquarters" combat unit). In the case of that PzG unit, its movement type switches to Hard Halftrack in T-mode, which makes it a hard target and gives it the movement characteristics displayed in the parameter data dialog for hard halftrack movement. That is, however, the only thing that changes. Other values, like the defense and attack values, are modified due to being in T-mode, but not changed to a different base value. The defence value of the unit doesn't change to 3, for example, which it would if the unit would actually transform into a halftrack unit when in T-mode. Because of the values only being modified, units composed of men, and some gun units, have higher defense values in mechanized T-mode than the vehicles they're mounted in have as actual units. As trucks have a defence value of 10, motorized units in T-mode have a lower defence value than their transport vehicles have as units. RE: Manual to be Updated - Richie61 - 03-03-2016 (03-03-2016, 03:06 AM)ComradeP Wrote: Technically, the unit doesn't have vehicles in the sense of physically present vehicles. It's me. David looked at the file and set me straight. Thanks to all of you guys for helping me understand it. Quote:From the manual; RE: Manual to be Updated - Strela - 05-13-2016 All, As mentioned the manuals have been updated in the latest Normandy patch. A lot of work went into this and I'd love people to look through and feedback here if possible. These are all a work in progress but any and all assistance helps us. The updated manuals are the General help (Pzb.pdf), User Manual (User.pdf) and the Getting Started Guide (Started.pdf) There is a mix of new layouts, additional indexing, new rules sections and new example graphics. We also included a section on the campaign engine in the Getting Started guide and some printable terrain charts that have a lot of pertinent information. Finally, for those that look carefully there may be an Easter egg or two there as well...! David RE: Manual to be Updated - wildb - 05-14-2016 On page 80 of the user manual (Fuel Supply Problems), the unit is 1 Coy/5 Recon Bn [3] - the vehicle depicted looks like a BMP-1. RE: Manual to be Updated - Strela - 05-16-2016 (05-14-2016, 07:29 AM)wildb Wrote: On page 80 of the user manual (Fuel Supply Problems), the unit is 1 Coy/5 Recon Bn [3] - the vehicle depicted looks like a BMP-1. Yep - that was one of them. There maybe others across the three documents that were updated. I'd also love to hear whether people have now found what they were looking for previously and if the new indexing and layout is a help or hindrance? David RE: Manual to be Updated - Orangeflare - 08-06-2016 (02-14-2016, 02:10 AM)Strela Wrote: Hi Guys, To Reiterate what was said in the first reply to this thread - what is the definition of isolated? I'm assuming it's related to the definition from the ACW - tracing a line to a supply source free of enemy ZOCs avoids isolation, but it seems that some terrain blocks this? |