Newbie Questions - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11) +--- Thread: Newbie Questions (/showthread.php?tid=72814) |
RE: Newbie Questions - Mowgli - 09-24-2019 (09-24-2019, 07:53 AM)Kool Kat Wrote:(09-19-2019, 05:38 PM)Mowgli Wrote: Pls. ignore/delete - I have difficulties handling the quotes in this forum That's not very constructive. I am already in a PBEM against another newbie and I'm also working on a little video play-through/tutorial in german. https://youtu.be/MbCUJjpXHOA That's also the reason why I want to understand the rules of the game. Manual says A, but the game results in B which differs quite a bit from A. That's not very encouraging and doesn't help to make the game accessible. RE: Newbie Questions - Green - 09-26-2019 (09-24-2019, 02:13 AM)Mowgli Wrote: Small update: I can see you are putting some serious effort into this. Personally, I suspect that you are going to find it a difficult task as almost certainly there are undocumented features in the combat calculation. But, having said that, an undocumented modifier of 1.4 seems extremely unlikely. Anything this large should at the very least be referred to in some way in the documentation. It is a complex game and there is a lot going on. And I am not sure how much confidence I would place in the combat dialogue CV. As I said, some things are included and some things are not. From memory, Quality and Fatigue are not (although the % effect is given in brackets). But you are saying that you are including Quality in your calculation and you are getting an accurate answer? All I can suggest, is that if you are determined to try to replicate the combat results then you really need to compare your calculations with the final casualty results themselves. This will allow you to verify the entire calculation, rather than an intermediate CV value. You can do this by altering the .pdt file to remove the random nature of the results. Set the Low and High Values to a single value so that there is no spread. Perhaps something like 100 would work but you can experiment with different values. The key is that the values need to be high enough so that you get a large enough number of casualties to allow a meaningful calculation. RE: Newbie Questions - Mowgli - 09-26-2019 (09-26-2019, 11:48 AM)Green Wrote:(09-24-2019, 02:13 AM)Mowgli Wrote: Small update: @Green: Thank you, looking at the casualties (getting rid of their randomization) is an excellent idea! I will surely try that out and report back! :) It will take me some time though. Yes, the results I get are accurate at times, within 5% of the CV shown in the report. I suppose that these minor differences are related to different ways of rounding up/down. At other times though, the results are off by a lot - and relatively consistently so (that *1.4 occurs quite often). If the difference between the expected CV and the actual CV wasn't that big, I wouldn't even bother about it. But *1.4 is quite a big thing, so I want to know what's going on! I think that what you say about the soft factors not being applied to the shown cv (despite being listed in brackets) is true for assaults. By contrast, what I've seen so far suggests that the soft factors (quality certainly is; fatigue affects quality, it's not a separate factor) are included in the shown cv in fire combat. Your tip (looking at non-randomized casualties) should give us an definite answer (do the casualties fit to the cv value in the report or not?). RE: Newbie Questions - Green - 09-26-2019 (09-26-2019, 06:39 PM)Mowgli Wrote: I think that what you say about the soft factors not being applied to the shown cv (despite being listed in brackets) is true for assaults. By contrast, what I've seen so far suggests that the soft factors (quality certainly is; fatigue affects quality, it's not a separate factor) are included in the shown cv in fire combat. Your tip (looking at non-randomized casualties) should give us an definite answer (do the casualties fit to the cv value in the report or not?). Quality is not affected by Fatigue, or anything else. It is constant. Morale can be changed by Fatigue, among other things. The CV shows in brackets a combined % for the the Quality and the Fatigue. If you are confusing Quality and Morale, it may go some way towards explaining the odd results you are getting. RE: Newbie Questions - Mowgli - 09-29-2019 (09-26-2019, 08:08 PM)Green Wrote:(09-26-2019, 06:39 PM)Mowgli Wrote: I think that what you say about the soft factors not being applied to the shown cv (despite being listed in brackets) is true for assaults. By contrast, what I've seen so far suggests that the soft factors (quality certainly is; fatigue affects quality, it's not a separate factor) are included in the shown cv in fire combat. Your tip (looking at non-randomized casualties) should give us an definite answer (do the casualties fit to the cv value in the report or not?). I always thought that morale = quality? And I was pretty certain about that one. There is no "quality" value for units. There is only morale. Higher "quality" units get a higher base morale (e.g. A instead of C), so they are less affected by negative situations (fatigue, low ammo, etc) and less likely to disrupt/rout when they fail a morale check. As their morale is higher, they are also more likely to recover from disruption. But of course I might be wrong. I'm still exploring the game and finding out things the manual does not explain. Some findings:
But I also want to point out that the Panzer Campaign system is really excellent. In particular, I like the pace and scale. I've been playing very small scenarios so far and these are - despite the small number of units - incredibly deep with lots of options. You will not do a lot of clicking/micro management, but every click matters a lot. The learning curve is immense, especially since the documentation is mediocre, and the ingame feedback is virtually inexistent. You have to learn all the rules to understand what's going on in the game. The game doesn't tell you "this happened because of this". The game doesn't tell you a unit's chances to recover. Apart from its "improvable" user- and newbie-friendliness, there are only a few points for improvement I can think of so far:
RE: Newbie Questions - Green - 09-29-2019 (09-29-2019, 12:50 AM)Mowgli Wrote: I always thought that morale = quality? And I was pretty certain about that one. As mentioned in the Manual, 'Quality is the basis for Morale'. Quality is set in the OOB. The value is not displayed in the unit data but it can be deduced from the Morale because 'The nominal Morale of a unit will be the same as its Quality'. This means that the unmodified Morale will be the same as the Quality but of course a number of factors do modify Morale. Quality on the other hand does not change. This makes sense as Quality reflects training, experience, etc. Morale fluctuates depending on the particular circumstances faced. RE: Newbie Questions - Mowgli - 09-29-2019 (09-29-2019, 05:32 AM)Green Wrote:(09-29-2019, 12:50 AM)Mowgli Wrote: I always thought that morale = quality? And I was pretty certain about that one. Thank you a lot! You're correct! I've just checked it by comparing two foot units. One was disrupted and accordingly had its morale reduced from B to C. The other unit was not disrupted with morale C. Still, despite having the same current morale level, the higher quality unit had a slight advantage in movement points (26 instead of 24). That's because units with quality B get +10% on movement points (24+2.4=26 [rounded down]). RE: Newbie Questions - larsonney - 10-03-2019 (09-24-2019, 06:27 PM)Mowgli Wrote:(09-24-2019, 07:53 AM)Kool Kat Wrote:(09-19-2019, 05:38 PM)Mowgli Wrote: Pls. ignore/delete - I have difficulties handling the quotes in this forum Hi Mowgli! I've been away for awhile...but welcome! I think what Mike (Kool Kat) is trying to say is that people sometimes get going down the rabbit hole and lose perspective a bit...quit looking under the hood so to speak, and just play a bunch of scenarios...Now, that's easier said then done if you're an analytical guy, which it seems you may be! Sounds like you've already identified some inconsistencies between game documentation and play...but I hear you saying that you love many aspects of the game!! I encountered the same inconsistencies way back when...I would recommend doing what I did: play 10-15 small scenarios with old grognards that were willing to tell me what they were doing to me as they kicked my hiney! If you ever want to play a small scenario in mirror, I don't mind telling you what I'm doing as I do it...I learned a lot that way! After awhile...I believe you just get a "feel" for how to attack, defend, maneuver, etc. Good luck and I hope you stay with Panzer Campaigns...I absolutely love it and enjoy playing it! Just my 2 cents...Cheers, Jon RE: Newbie Questions - Mowgli - 10-03-2019 (10-03-2019, 09:37 AM)larsonney Wrote: I encountered the same inconsistencies way back when...I would recommend doing what I did: play 10-15 small scenarios with old grognards that were willing to tell me what they were doing to me as they kicked my hiney! If you ever want to play a small scenario in mirror, I don't mind telling you what I'm doing as I do it...I learned a lot that way! Hey Jon! Thanks for the offer! I'd love to play a small/short scenario. Do you have any suggestions for an interesting scenario? I own Sicily and Smolensk (would prefer Smolensk as I've already played most small scenarios of Sicily). 0714_01 Monastyr Orig? I have no clue whether it's balanced, but it's only 10 turns so we can play 2 mirror matches with changing roles? Or maybe 0713_01_Gersino_Orig or 0505_01_Roslavl_Orig? RE: Newbie Questions - larsonney - 10-04-2019 (10-03-2019, 06:01 PM)Mowgli Wrote:(10-03-2019, 09:37 AM)larsonney Wrote: I encountered the same inconsistencies way back when...I would recommend doing what I did: play 10-15 small scenarios with old grognards that were willing to tell me what they were doing to me as they kicked my hiney! If you ever want to play a small scenario in mirror, I don't mind telling you what I'm doing as I do it...I learned a lot that way! 0714_01 Monastyr Orig sounds good! We can eventually work our way thru all of them! I will send you a PM with my email address...J |