cleaning rubble in Normandy 44 - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11) +--- Thread: cleaning rubble in Normandy 44 (/showthread.php?tid=74399) |
RE: cleaning rubble in Normandy 44 - Green - 02-07-2021 (02-07-2021, 07:09 AM)Plain Ian Wrote: Plus just exactly how does the Rubble parameter work? is it really a per turn figure or a cumulative figure? Ian, As I mentioned earlier in this thread, the calculation is per turn and independent of previous turns. If it was cumulative, a 1 in 20 chance, for example, would always occur within 20 turns. Btw, I had the exact same problem as you in Bulge. I would carefully hold back my artillery fire and still end with rubble blocking my path. Very annoying. John RE: cleaning rubble in Normandy 44 - ComradeP - 02-07-2021 In Japan '45 and '46, Smolensk '41 Gold, France '40 and Scheldt '44 the value is 1000. In Kharkov '43, the value is 5000 in the original version and 10000 in the two variant parameter files. RE: cleaning rubble in Normandy 44 - LordFowl - 02-07-2021 (02-07-2021, 08:14 AM)ComradeP Wrote: In Kharkov '43, the value is 5000 in the original version and 10000 in the two variant parameter files. Now you got me curious. In Kharkov '42, the value is 1000 in all files, except for one pdt file '2nd battle of Kharkov' used in the full campaign variant, where the value is 10000. RE: cleaning rubble in Normandy 44 - Indragnir - 02-07-2021 (02-07-2021, 08:35 AM)LordFowl Wrote:(02-07-2021, 08:14 AM)ComradeP Wrote: In Kharkov '43, the value is 5000 in the original version and 10000 in the two variant parameter files. This is intentional. I believe RUBBLE shouldn't be so common so I tend to use 10.000 as my default value. It could change for Bulge and Normandy. RE: cleaning rubble in Normandy 44 - Liebchen - 02-08-2021 (02-07-2021, 05:52 AM)ComradeP Wrote: The rubble mechanic is, in my opinion, perhaps too punishing as the rubble fire value can quite low (1000 in Scheldt '44 and other new titles) and RUBBLE more or less blocks road traffic through a hex. I agree that the RUBBLE attribution makes foot movement ridiculously difficult. In fact, it would seem to me that an infantry formation that was "On Foot" and in T formation should be able to wind its way through a leveled - but secured - town or city hex without too much delay. Granted, a deployed movement, such as on the front line, should be slow as the troops have to clear out the RUBBLE (or rubble) of enemy snipers, ambushes, and booby-traps. |