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"Realism" vs "Playability" - Printable Version

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RE: "Realism" vs "Playability" - Jason Petho - 11-13-2008

Hawk Kriegsman Wrote:If you are fine with no variable visability then I am all for it.

Yes, that is fine!!

jasonpetho
(at)
hotmail
.
com

Jason Petho


RE: "Realism" vs "Playability" - Kool Kat - 11-13-2008

Jason Petho Wrote:Also feel free to start up the Izyum scenario in East Front as the Germans with me, if you want, Mike.

Jason Petho

Hi Jason:

Sorry, but I am unable to fit in a complexity 9 (29 turn) scenario into my PBeM slots at this time. :(

I'll try to circle back with you after I can finish a few of my current games.


RE: "Realism" vs "Playability" - Hawk Kriegsman - 11-13-2008

Jason Petho Wrote:
Hawk Kriegsman Wrote:If you are fine with no variable visability then I am all for it.

Yes, that is fine!!

jasonpetho
(at)
hotmail
.
com

Jason Petho

First turn sent!

Thanx!

Hawk


RE: "Realism" vs "Playability" - Jason Petho - 11-14-2008

mwest Wrote:Hi Jason:

Sorry, but I am unable to fit in a complexity 9 (29 turn) scenario into my PBeM slots at this time. :(

I'll try to circle back with you after I can finish a few of my current games.

No worries, whenever you have time.

Jason Petho


RE: "Realism" vs "Playability" - schnurbart - 11-14-2008

i know one thing for sure. one way to even a playing field right quick is the difficulty slider. all it takes is a few clicks to make a real difference. if 104 throws things way out of line i can see it being used. ie inject playability by force if conditions warrant.one of the results of making morale an issue in assaults is it makes artillery more valuable then ever since more morale checks increases chances of success.